Version 2
This commit is contained in:
parent
e78fde8057
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36d9ac17e2
3 changed files with 171 additions and 647 deletions
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#include <Arduino.h>
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#include "./Timer1.h"
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#include "CubeRegister.h"
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typedef void(*CubeEffects)(unsigned int frame);
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#define CUBESIZE 5
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//ShiftRegisterSlow Register ;
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CubeRegister Register ;
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#define FPS 60
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#define LEDLEVEL 8
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byte cube[CUBESIZE][CUBESIZE][CUBESIZE];
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volatile unsigned long frame = 0;
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unsigned long start;
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unsigned long ende;
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class LED {
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public:
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byte x;
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byte y;
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byte z;
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byte value;
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void show() {
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cube[x][y][z] = value;
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}
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void hide() {
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cube[x][y][z] = 0;
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}
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void randomize() {
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x = random(CUBESIZE + 1);
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y = random(CUBESIZE + 1);
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z = random(CUBESIZE + 1);
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value = random(LEDLEVEL + 1);
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}
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};
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class Vector {
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public:
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int dx;
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int dy;
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int dz;
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};
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void draw_cube_layer(byte layer, byte level) {
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for (byte z = 0; z < CUBESIZE; z++) {
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Register.shift_bit(z == layer);
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}
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for (byte x = 0; x < CUBESIZE; x++) {
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for (byte y = 0; y < CUBESIZE; y++) {
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Register.shift_bit((cube[x][y][layer] > level));
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}
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}
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Register.register_to_output();
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}
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void setup() {
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// Disable Arduino's default millisecond counter (from now on, millis(), micros(),
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// delay() and delayMicroseconds() will not work)
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Serial.begin(115200);
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//disableMillis();
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Register.reset();
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Register.output_enable();
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//randomize_cube();
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// Prepare Timer1 to count
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// On 16 MHz Arduino boards, this function has a resolution of 4us
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// On 8 MHz Arduino boards, this function has a resolution of 8us
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startTimer1(1000000 / (FPS * LEDLEVEL * CUBESIZE));
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//draw_cube_layer(1, 1);
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}
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/*
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void randomize_cube() {
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for (byte x = 0; x < CUBESIZE; x++) {
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for (byte y = 0; y < CUBESIZE; y++) {
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for (byte z = 0; z < CUBESIZE; z++) {
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cube[x][y][z] = random(LEDLEVEL + 1);
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}
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}
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}
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}
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*/
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void fill_cube(byte brightness) {
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for (byte x = 0; x < CUBESIZE; x++) {
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for (byte y = 0; y < CUBESIZE; y++) {
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for (byte z = 0; z < CUBESIZE; z++) {
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cube[x][y][z] = min(brightness, LEDLEVEL);
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}
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}
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}
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}
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/*
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void gravity_cube(int x,int y, int z){
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for (byte x = 0; x < CUBESIZE; x++) {
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for (byte y = 0; y < CUBESIZE; y++) {
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for (byte z = 0; z < CUBESIZE; z++) {
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cube[x][y][z] = ;
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}
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}
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}
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}
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*/
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void dimm_cube(int diff = -1) {
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diff = constrain(diff, -LEDLEVEL, LEDLEVEL);
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for (byte x = 0; x < CUBESIZE; x++) {
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for (byte y = 0; y < CUBESIZE; y++) {
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for (byte z = 0; z < CUBESIZE; z++) {
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cube[x][y][z] = constrain( cube[x][y][z] + diff, 0, LEDLEVEL);
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/* if (cube[x][y][z] > LEDLEVEL) {
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cube[x][y][z] = LEDLEVEL;
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} else if (cube[x][y][z] < 0) {
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cube[x][y][z] = 0;
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}*/
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}
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}
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}
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}
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const unsigned long CHAR_5BIT[42] = {
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0B0111010001111111000110001, // 0 A (97/65)
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0B1111110001111101000111111, // 1 B
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0B0111110000100001000001111, // 2 C
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0B1111010001100011000111110, // 3 D
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0B1111110000111101000011111, // 4 E
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0B1111110000111001000010000, // 5 F
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0B0111110000100111000101111, // 6 G
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0B1000110001111111000110001, // 7 H
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0B0111000100001000010001110, // 8 I
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0B0001100001000011000101111, // 9 J
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0B1000110010111001001010001, // 10 K
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0B1000010000100001000011111, // 11 L
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0B1000111011101011000110001, // 12 M
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0B1000111001101011001110001, // 13 N
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0B0111010001100011000101110, // 14 O
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0B1111010001111101000010000, // 15 P
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0B1111110001101011111100010, // 16 Q
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0B1111010001111101000110001, // 17 R
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0B0111110000011100000111110, // 18 S
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0B1111100100001000010000100, // 19 T
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0B1000110001100011000101110, // 20 U
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0B1000110001010100101000100, // 21 V
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0B1000110001101011010101010, // 22 W
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0B1000101010001000101010001, // 23 X
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0B1000110001010100010000100, // 24 Y
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0B1111100010001000100011111, // 25 Z (122/90)
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0B0111010011101011100101110, // 26 ZERO (48)
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0B0010001100001000010001110, // 27 ONE (49)
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0B1111000001011101000011111, // 28 TWO (50)
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0B1111000001011100000111110, // 29 THREE
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0B0010001000101001111100100, // 30 FOUR
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0B1111110000111100000111110, // 31 FIVE
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0B1111110000111101000111110, // 32 SIX
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0B1111100001000100010000100, // 33 SEVEN
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0B0111010001011101000101110, // 34 EIGHT
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0B0111010001011110000111110, // 35 NINE (57)
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0B0000000000000000000000000, // 36 SPACE (32)
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0B0010000100001000000000100, // 37 EXCL (33)
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0B0000000100000000000000100, // 38 COLON (58)
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0B0000000000000000000000100, // 39 POINT (46)
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0B0000000000000000010001000, // 40 COMMA (44)
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0B0000001010111110111000100 // 41 @ -> Herz (44)
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};
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unsigned long char_to_5bits(char zeichen) {
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// special chars
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switch (zeichen) {
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case 32: return CHAR_5BIT[36];
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case 33: return CHAR_5BIT[37];
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case 58: return CHAR_5BIT[38];
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case 46: return CHAR_5BIT[39];
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case 44: return CHAR_5BIT[40];
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case 64: return CHAR_5BIT[41];
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}
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// upper case letters
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if ((zeichen >= 65) & (zeichen <= 90)) {
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return CHAR_5BIT[zeichen - 65];
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}
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// lower case letters
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if ((zeichen >= 97) & (zeichen <= 122)) {
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return CHAR_5BIT[zeichen - 97];
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}
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// digits
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if ((zeichen >= 48) & (zeichen <= 57)) {
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return CHAR_5BIT[zeichen - 22];
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}
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}
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void write_char(char zeichen, int ebene, byte brightness = LEDLEVEL) {
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ebene = constrain(ebene, 0, CUBESIZE - 1);
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unsigned long pattern = char_to_5bits(zeichen);
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unsigned long mask = 0B1000000000000000000000000;
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Serial.println("\nPattern: " + (String)(pattern));
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for (byte y = 0; y < CUBESIZE; y++) {
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for (byte x = 0; x < CUBESIZE; x++) {
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Serial.print( pattern & mask );
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if (pattern & mask) {
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cube[(CUBESIZE - 1) - x][ebene][y] = brightness ;
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} else {
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cube[(CUBESIZE - 1) - x][ebene][y] = 0 ;
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}
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mask >>= 1;
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//mask = mask << 1;
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}
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}
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}
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void hello_cube(int duration) {
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const char* message = "mama ist die beste!@!@@ " ;
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for (size_t mp = 0; mp < strlen(message); mp++ ) {
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int s = CUBESIZE - 1;
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for (int i = 0; i < (CUBESIZE + LEDLEVEL); i++) {
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dimm_cube(LEDLEVEL / -2);
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write_char(message[mp], max(s, 0), LEDLEVEL);
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s--;
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delay(50);
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}
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delay(200);
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}
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}
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void text_cube(const char *message){
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for (size_t mp = 0; mp < strlen(message); mp++ ) {
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int s = CUBESIZE - 1;
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for (int i = 0; i < (CUBESIZE + LEDLEVEL); i++) {
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dimm_cube(LEDLEVEL / -2 );
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write_char(message[mp], max(s, 0), LEDLEVEL);
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s--;
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delay(50);
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}
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delay(200);
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}
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}
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void glow_cube(int duration) {
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ende = millis() + duration * 1000;
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int glow = 0;
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int glch = 1;
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fill_cube(glow);
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while (millis() < ende) {
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glow += glch; // ((ende - millis()) / 200) % (LEDLEVEL + 1);
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if (glow <= 0){
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glow = 0;
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glch = 1;
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} else if (glow >= LEDLEVEL){
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glow = LEDLEVEL;
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glch = -1;
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}
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fill_cube(glow);
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delay(100);
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}
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}
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void glitzer_cube(int duration) {
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start = millis();
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ende = millis() + duration * 1000;
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//while ((millis() - start) < 5000 ) {
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while (millis() < ende) {
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for (byte x = 0; x < CUBESIZE; x++) {
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for (byte y = 0; y < CUBESIZE; y++) {
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for (byte z = 0; z < CUBESIZE; z++) {
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if (random(2) > 0) {
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cube[x][y][z] = LEDLEVEL;
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} else {
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cube[x][y][z] = 0;
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}
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}
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}
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}
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delay(50);
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}
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}
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void glitzer_cube_levels(int duration) {
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start = millis();
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ende = millis() + duration * 1000;
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//while ((millis() - start) < 5000 ) {
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while (millis() < ende) {
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for (byte x = 0; x < CUBESIZE; x++) {
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for (byte y = 0; y < CUBESIZE; y++) {
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for (byte z = 0; z < CUBESIZE; z++) {
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cube[x][y][z] = random(LEDLEVEL + 1);
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}
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}
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}
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delay(50);
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}
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}
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void glitzer_fade_cube(int duration) {
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int cleanup = 5;
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fill_cube(0);
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/*for (byte x = 0; x < CUBESIZE; x++) {
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for (byte y = 0; y < CUBESIZE; y++) {
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for (byte z = 0; z < CUBESIZE; z++) {
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cube[x][y][z] = 0;
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}
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}
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}*/
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/* for (byte n = 0; n < traces; n++) {
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punkt.randomize();
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punkt.show();
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}
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*/
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ende = millis() + duration * 1000;
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while (millis() < ende) {
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//while ((millis() - start) < 10000 ) {
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//punkt.randomize();
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//punkt.show();
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cube[random(CUBESIZE)][random(CUBESIZE)][random(CUBESIZE)] = random(LEDLEVEL + 1);
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cube[random(CUBESIZE)][random(CUBESIZE)][random(CUBESIZE)] = random(LEDLEVEL + 1);
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delay(25);
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cleanup --;
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if (cleanup <= 0) {
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cleanup = 5;
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for (byte x = 0; x < CUBESIZE; x++) {
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for (byte y = 0; y < CUBESIZE; y++) {
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for (byte z = 0; z < CUBESIZE; z++) {
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if (cube[x][y][z] > 0) {
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cube[x][y][z] --;
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}
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}
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}
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}
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}
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}
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}
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void dots_cube(int duration) {
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byte x;
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byte y;
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int speed = 50;
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fill_cube(0);
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for ( x = 0; x < CUBESIZE; x++) {
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for ( y = 0; y < CUBESIZE; y++) {
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cube[x][y][0] = LEDLEVEL;
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}
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}
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ende = millis() + duration * 1000;
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while (millis() < ende) {
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x = random(CUBESIZE);
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y = random(CUBESIZE);
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if (cube[x][y][0] == 0) {
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for (int z = CUBESIZE - 1; z >= 0; --z) {
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if (z <= (CUBESIZE - 2))
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cube[x][y][z + 2] = 0;
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cube[x][y][z + 1] = LEDLEVEL / 2;
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cube[x][y][z] = LEDLEVEL;
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delay(speed);
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}
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} else {
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for (int z = 1; z < CUBESIZE; z++) {
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if (z >= 2)
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cube[x][y][z - 2] = 0;
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cube[x][y][z - 1] = LEDLEVEL / 2;
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cube[x][y][z] = LEDLEVEL;
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delay(speed);
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}
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}
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for (byte z = 1; z < CUBESIZE - 1; z++) {
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cube[x][y][z] = 0;
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}
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}
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}
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void template_cube(int duration) {
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// prepare something
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ende = millis() + duration * 1000;
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while (millis() < ende) {
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// manipulate cube[][][]
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delay(25);
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}
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}
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void traces_cube() {
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start = millis();
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int traces = 5;
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LED origin[traces];
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LED leds[traces];
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LED ziel[traces];
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int steps[traces];
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int pos[traces];
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for (byte n = 0; n < traces; n++) {
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origin[n] = LED();
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origin[n].randomize();
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origin[n].z = 0;
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leds[n] = LED();
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ziel[n] = LED();
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ziel[n].randomize();
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ziel[n].z = CUBESIZE - 1;
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steps[n] = random(5, 20);
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pos[n] = 0;
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}
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for (byte x = 0; x < CUBESIZE; x++) {
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for (byte y = 0; y < CUBESIZE; y++) {
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for (byte z = 0; z < CUBESIZE; z++) {
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cube[x][y][z] = 0;
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}
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}
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}
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while ((millis() - start) < 5000 ) {
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for (byte n = 0; n < traces; n++) {
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leds[n].hide();
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pos[n] ++;
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leds[n].x = origin[n].x + ( (ziel[n].x - origin[n].x) * pos[n] / steps[n]);
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leds[n].y = origin[n].y + ( (ziel[n].y - origin[n].y) * pos[n] / steps[n]);
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leds[n].z = (origin[n]).z + ( ((ziel[n]).z - origin[n].z) * pos[n] / steps[n]);
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leds[n].show();
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}
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delay(100);
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}
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}
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void loop() {
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int next_duration = random(5, 10);
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switch (random(0, 10)) {
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case 0:
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glow_cube(next_duration);
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break;
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case 1:
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glitzer_cube(next_duration);
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break;
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case 2:
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glitzer_cube_levels(next_duration);
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break;
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case 3:
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glitzer_fade_cube(next_duration);
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break;
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case 4:
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dots_cube(next_duration);
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break;
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case 5:
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text_cube("i@u");
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break;
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case 6:
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text_cube("benjamin");
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break;
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case 7:
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text_cube("annika");
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break;
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}
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/* glitzer_cube(random(5, 20));
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glitzer_fade_cube(random(5, 20));
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*/
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}
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// Define the function which will handle the notifications (interrupts)
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ISR(timer1Event)
|
||||
{
|
||||
// if (Serial)
|
||||
// Serial.println(frame);
|
||||
|
||||
// Reset Timer1 (resetTimer1 should be the first operation for better timer precision)
|
||||
resetTimer1();
|
||||
// For a smaller and faster code, the line above could safely be replaced with a call
|
||||
// to the function resetTimer1Unsafe() as, despite its name, it IS safe to call
|
||||
// that function in here (interrupts are disabled)
|
||||
|
||||
// Make sure to do your work as fast as possible, since interrupts are automatically
|
||||
// disabled when this event happens (refer to interrupts() and noInterrupts() for
|
||||
// more information on that)
|
||||
draw_cube_layer(frame % CUBESIZE, frame % LEDLEVEL);
|
||||
frame ++;
|
||||
}
|
||||
|
|
@ -25,35 +25,6 @@ unsigned long start;
|
|||
unsigned long ende;
|
||||
|
||||
|
||||
class LED {
|
||||
public:
|
||||
byte x;
|
||||
byte y;
|
||||
byte z;
|
||||
byte value;
|
||||
|
||||
void show() {
|
||||
cube[x][y][z] = value;
|
||||
}
|
||||
void hide() {
|
||||
cube[x][y][z] = 0;
|
||||
}
|
||||
|
||||
void randomize() {
|
||||
x = random(CUBESIZE + 1);
|
||||
y = random(CUBESIZE + 1);
|
||||
z = random(CUBESIZE + 1);
|
||||
value = random(LEDLEVEL + 1);
|
||||
}
|
||||
};
|
||||
|
||||
class Vector {
|
||||
public:
|
||||
int dx;
|
||||
int dy;
|
||||
int dz;
|
||||
};
|
||||
|
||||
void draw_cube_layer(byte layer, byte level) {
|
||||
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
|
|
@ -188,58 +159,136 @@ void rotate_ac_cube(int steps) {
|
|||
};
|
||||
|
||||
|
||||
void rotate_cube(int steps) {
|
||||
void rotate_cube(int steps, unsigned int frame_delay = 100) {
|
||||
byte x = 0;
|
||||
byte y = 0;
|
||||
byte backup;
|
||||
|
||||
for (int s = 0 ; s <= steps; s++) {
|
||||
for (int s = 0 ; s < steps; s++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
Serial.println("--------------- GO ---------");
|
||||
Serial.println("Backup: 0,0" + (String)(backup));
|
||||
|
||||
backup = cube[0][0][z];
|
||||
|
||||
// shift west-side y=0, x=0..max
|
||||
Serial.println("Vorne");
|
||||
y = 0;
|
||||
for ( x = 1; x < CUBESIZE - 1; x++) {
|
||||
Serial.println("x" + (String)(x - 1) + ",y" + (String)y + " <= " + "x" + (String)x + ",y" + (String)y);
|
||||
cube[x][y][z] = cube[x - 1][y][z];
|
||||
// 0,0 -> 0,4 : v
|
||||
x = 0;
|
||||
for (y = 1; y < CUBESIZE ; y++) {
|
||||
cube[x][y - 1][z] = cube[x][y][z];
|
||||
};
|
||||
|
||||
// shift north-side y=0..max, x = max
|
||||
Serial.println("Links");
|
||||
y = CUBESIZE - 1;
|
||||
for (x = 1; x < CUBESIZE ; x++) {
|
||||
cube[x - 1][y][z] = cube[x][y][z];
|
||||
}
|
||||
|
||||
x = CUBESIZE - 1;
|
||||
for (y = 1; y < CUBESIZE - 1; y++) {
|
||||
Serial.println("x" + (String)(x) + ",y" + (String)(y - 1) + " <= " + "x" + (String)x + ",y" + (String)y);
|
||||
cube[x][y][z] = cube[x][y - 1][z];
|
||||
}
|
||||
/*
|
||||
// shift east-side y=max, x=max..1
|
||||
Serial.println("Hinten");
|
||||
y = CUBESIZE - 1;
|
||||
for (x = CUBESIZE - 1 ; x < 1 ; --x) {
|
||||
Serial.println("x" + (String)(x + 1) + ",y" + (String)y + " <= " + "x" + (String)x + ",y" + (String)y);
|
||||
cube[x][y][z] = cube[x][y][z];
|
||||
for (y = CUBESIZE - 2 ; y < CUBESIZE ; --y) {
|
||||
cube[x][y + 1][z] = cube[x][y][z] ;
|
||||
}
|
||||
|
||||
x = 0;
|
||||
Serial.println("Rechts");
|
||||
for (y = CUBESIZE - 1 ; y > 1; --y) {
|
||||
Serial.println("x" + (String)(x) + ",y" + (String)(y + 1) + " <= " + "x" + (String)x + ",y" + (String)y);
|
||||
cube[x][y][z] = cube[x][y - 1][z];
|
||||
y = 0 ;
|
||||
for (x = CUBESIZE - 2 ; x < CUBESIZE ; --x) {
|
||||
cube[x + 1][y][z] = cube[x][y][z];
|
||||
}
|
||||
*/
|
||||
Serial.println("Backup: x0,y1 <= " + (String)(backup));
|
||||
cube[0][1][z] = backup;
|
||||
|
||||
cube[1][0][z] = backup;
|
||||
}
|
||||
delay(50);
|
||||
delay(frame_delay);
|
||||
}
|
||||
};
|
||||
|
||||
const unsigned long CHAR_5BIT[42] = {
|
||||
|
||||
|
||||
const unsigned long CHAR_5BIT[] = {
|
||||
0B0000000000000000000000000, // 36 SPACE (32)
|
||||
0B0010000100001000000000100, // 37 ! (33)
|
||||
0B0000001010010100000000000, // 36 " (34)
|
||||
0B0101011111010101111101010, // 36 # (35)
|
||||
0B0111010100011100010101110, // 36 $ (36)
|
||||
0B0000101010001000101010000, // 36 % (37)
|
||||
0B1000001100011001001011100, // 36 & (38) ??
|
||||
0B0010000100000000000000000, // 36 '(39)
|
||||
0B0001000100001000010000010, // 36 ( (40)
|
||||
0B0100000100001000010001000, // 36 ) (41)
|
||||
0B0000000100011100101000000, // 36 * (42)
|
||||
0B0000000100011100010000000, // 36 + (43)
|
||||
0B0000000000000000010001000, // 36 , (44)
|
||||
0B0000000000011100000000000, // 36 - (45)
|
||||
0B0000000000000000000000100, // 39 . (46)
|
||||
0B0000100010001000100010000, // 36 / (45)
|
||||
0B0111010011101011100101110, // 26 0 (48)
|
||||
0B0010001100001000010001110, // 27 1 (49)
|
||||
0B1111000001011101000011111, // 28 2 (50)
|
||||
0B1111000001011100000111110, // 29 3
|
||||
0B0010001000101001111100100, // 30 4
|
||||
0B1111110000111100000111110, // 31 5
|
||||
0B1111110000111101000111110, // 32 6
|
||||
0B1111100001000100010000100, // 33 7
|
||||
0B0111010001011101000101110, // 34 8
|
||||
0B0111010001011110000111110, // 35 9 (57)
|
||||
0B0000000100000000000000100, // 38 : (58)
|
||||
0B0000000100000000010001000, // 38 ; (59)
|
||||
0B0000100010001000000000001, // 38 < (60)
|
||||
0B0000001110000000111000000, // 36 = (61)
|
||||
0B1000001000001000100010000, // 38 > (62)
|
||||
0B0111010001001100000000100, // 38 ? (63)
|
||||
0B0111010111100010111001100, // 38 @ (64
|
||||
0B0111010001111111000110001, // 0 A (97/65)
|
||||
0B1111110001111101000111111, // 1 B
|
||||
0B0111110000100001000001111, // 2 C
|
||||
0B1111010001100011000111110, // 3 D
|
||||
0B1111110000111101000011111, // 4 E
|
||||
0B1111110000111001000010000, // 5 F
|
||||
0B0111110000100111000101111, // 6 G
|
||||
0B1000110001111111000110001, // 7 H
|
||||
0B0111000100001000010001110, // 8 I
|
||||
0B0001100001000011000101111, // 9 J
|
||||
0B1000110010111001001010001, // 10 K
|
||||
0B1000010000100001000011111, // 11 L
|
||||
0B1000111011101011000110001, // 12 M
|
||||
0B1000111001101011001110001, // 13 N
|
||||
0B0111010001100011000101110, // 14 O
|
||||
0B1111010001111101000010000, // 15 P
|
||||
0B1111110001101011111100010, // 16 Q
|
||||
0B1111010001111101000110001, // 17 R
|
||||
0B0111110000011100000111110, // 18 S
|
||||
0B1111100100001000010000100, // 19 T
|
||||
0B1000110001100011000101110, // 20 U
|
||||
0B1000110001010100101000100, // 21 V
|
||||
0B1000110001101011010101010, // 22 W
|
||||
0B1000101010001000101010001, // 23 X
|
||||
0B1000110001010100010000100, // 24 Y
|
||||
0B1111100010001000100011111, // 25 Z (122/90)
|
||||
0B0011100100001000010000111, // 38 [ (91)
|
||||
0B1000001000001000001000001, // 38 \ (92)
|
||||
0B1110000100001000010011100, // 38 ] (93)
|
||||
0B0010001001000000000000000, // 36 ^ (94)
|
||||
0B0000000000000000000011111, // 36 _ (95)
|
||||
0B0010000001000000000000000, // 36 ` (96)
|
||||
0B0011000100011000010000110, // 36 { (123)
|
||||
0B0010000100001000010000100, // 36 | (124)
|
||||
0B0110000100001100010001100, // 36 } (125)
|
||||
0B0000001000101010001000000, // 36 ~ (126)
|
||||
0B0000001010111110111000100 // 41 @ -> Herz (44)
|
||||
|
||||
|
||||
};
|
||||
unsigned long char_to_5bits(char zeichen) {
|
||||
// upper case letters + digits
|
||||
if ((zeichen >= 32) & (zeichen <= 96)) {
|
||||
return CHAR_5BIT[zeichen - 32];
|
||||
}
|
||||
// lower case letters
|
||||
if ((zeichen >= 97) & (zeichen <= 122)) {
|
||||
return CHAR_5BIT[zeichen - 64];
|
||||
}
|
||||
// digits
|
||||
if ((zeichen >= 123) & (zeichen <= 126)) {
|
||||
return CHAR_5BIT[zeichen - 22];
|
||||
}
|
||||
return CHAR_5BIT[69];
|
||||
}
|
||||
|
||||
// 5 * 5 bits/row, top to bottom
|
||||
/*
|
||||
const unsigned long CHAR_5BIT[42] = {
|
||||
0B0111010001111111000110001, // 0 A (97/65)
|
||||
0B1111110001111101000111111, // 1 B
|
||||
0B0111110000100001000001111, // 2 C
|
||||
|
|
@ -282,9 +331,9 @@ const unsigned long CHAR_5BIT[42] = {
|
|||
0B0000000000000000000000100, // 39 POINT (46)
|
||||
0B0000000000000000010001000, // 40 COMMA (44)
|
||||
0B0000001010111110111000100 // 41 @ -> Herz (44)
|
||||
};
|
||||
|
||||
unsigned long char_to_5bits(char zeichen) {
|
||||
};
|
||||
*/
|
||||
unsigned long char_to_5bits__(char zeichen) {
|
||||
// special chars
|
||||
switch (zeichen) {
|
||||
case 32: return CHAR_5BIT[36];
|
||||
|
|
@ -328,6 +377,40 @@ void write_char(char zeichen, int ebene = 0, byte brightness = LEDLEVEL) {
|
|||
}
|
||||
}
|
||||
|
||||
void banner_cube(const char *message, int frame_delay = 100) {
|
||||
|
||||
unsigned long pattern;// = char_to_5bits(zeichen);
|
||||
unsigned long mask;// = 0B1000000000000000000000000;
|
||||
|
||||
for (size_t mp = 0; mp < strlen(message); mp++ ) {
|
||||
|
||||
pattern = char_to_5bits(message[mp]);
|
||||
mask = 0B1000000000000000000000000;
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
mask = 0B1000000000000000000000000;
|
||||
mask >>= y;// * CUBESIZE;
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
if (pattern & mask) {
|
||||
cube[0][CUBESIZE - 1][z] = LEDLEVEL;
|
||||
} else {
|
||||
cube[0][CUBESIZE - 1][z] = 0;
|
||||
}
|
||||
cube[CUBESIZE - 1][CUBESIZE - 1][z] = 0;
|
||||
mask >>= CUBESIZE;
|
||||
}
|
||||
rotate_cube(1, 150);
|
||||
}
|
||||
rotate_cube(1, 150);
|
||||
}
|
||||
|
||||
for (byte cols = 0; cols < (CUBESIZE * 3 - 2); cols++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[CUBESIZE - 1][CUBESIZE - 1][z] = 0;
|
||||
}
|
||||
rotate_cube(1, 150);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void hello_cube(int duration) {
|
||||
|
||||
|
|
@ -343,6 +426,7 @@ void hello_cube(int duration) {
|
|||
}
|
||||
delay(200);
|
||||
}
|
||||
fill_cube(0);
|
||||
}
|
||||
|
||||
void text_cube(const char *message) {
|
||||
|
|
@ -358,6 +442,7 @@ void text_cube(const char *message) {
|
|||
delay(200);
|
||||
}
|
||||
|
||||
fill_cube(0);
|
||||
}
|
||||
|
||||
void glow_cube(int duration) {
|
||||
|
|
@ -499,13 +584,7 @@ void dots_cube(int duration) {
|
|||
for (byte z = 1; z < CUBESIZE - 1; z++) {
|
||||
cube[x][y][z] = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void template_cube(int duration) {
|
||||
|
|
@ -517,55 +596,13 @@ void template_cube(int duration) {
|
|||
}
|
||||
}
|
||||
|
||||
void traces_cube() {
|
||||
start = millis();
|
||||
int traces = 5;
|
||||
LED origin[traces];
|
||||
LED leds[traces];
|
||||
LED ziel[traces];
|
||||
|
||||
int steps[traces];
|
||||
int pos[traces];
|
||||
|
||||
for (byte n = 0; n < traces; n++) {
|
||||
origin[n] = LED();
|
||||
origin[n].randomize();
|
||||
origin[n].z = 0;
|
||||
leds[n] = LED();
|
||||
ziel[n] = LED();
|
||||
ziel[n].randomize();
|
||||
ziel[n].z = CUBESIZE - 1;
|
||||
steps[n] = random(5, 20);
|
||||
pos[n] = 0;
|
||||
}
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while ((millis() - start) < 5000 ) {
|
||||
for (byte n = 0; n < traces; n++) {
|
||||
|
||||
leds[n].hide();
|
||||
pos[n] ++;
|
||||
leds[n].x = origin[n].x + ( (ziel[n].x - origin[n].x) * pos[n] / steps[n]);
|
||||
leds[n].y = origin[n].y + ( (ziel[n].y - origin[n].y) * pos[n] / steps[n]);
|
||||
leds[n].z = (origin[n]).z + ( ((ziel[n]).z - origin[n].z) * pos[n] / steps[n]);
|
||||
leds[n].show();
|
||||
|
||||
}
|
||||
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
|
||||
// const char* messages = {"I°U", "mama ist die allerbeste!°!°", "benjamin", "annika", "5x5x5 led-cube"};
|
||||
static const char* const messages[] = {"I°U", "mama ist die allerbeste!°!°", "benjamin", "annika", "5x5x5 led-cube"};
|
||||
int message_count = 5;
|
||||
|
||||
void loop() {
|
||||
int next_duration = random(5, 10);
|
||||
switch (random(8, 10)) {
|
||||
int next_duration = random(10, 20);
|
||||
switch (random(0, 10)) {
|
||||
case 0:
|
||||
glow_cube(next_duration);
|
||||
break;
|
||||
|
|
@ -581,21 +618,26 @@ void loop() {
|
|||
case 4:
|
||||
dots_cube(next_duration);
|
||||
break;
|
||||
case 5:
|
||||
text_cube("i@u");
|
||||
break;
|
||||
|
||||
case 6:
|
||||
text_cube("benjamin");
|
||||
banner_cube(messages[random(message_count)]);
|
||||
break;
|
||||
case 7:
|
||||
text_cube("annika");
|
||||
text_cube(messages[random(message_count)]);
|
||||
break;
|
||||
|
||||
/*
|
||||
case 8:
|
||||
write_char('g');
|
||||
if (random(10) > 5)
|
||||
text_cube("LED-Cube 5*5*5");
|
||||
else
|
||||
banner_cube("LED-Cube 5*5*5 ");
|
||||
|
||||
rotate_cube(20);
|
||||
fill_cube(0);
|
||||
*/
|
||||
/*write_char('v', 0);
|
||||
write_char('x', 4);
|
||||
|
||||
rotate_cube(10);
|
||||
fill_cube(0);*/
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in a new issue