From 36d9ac17e2e2cc4f90e4c3b9ac26c1c03c7a6ecf Mon Sep 17 00:00:00 2001 From: Ingo Rohlf Date: Sat, 17 Aug 2024 12:43:47 +0200 Subject: [PATCH] Version 2 --- src/LedCube555_V1.ino | 518 ------------------ ...edCube555.ino_bak => LedCube555_V1.ino_V1} | 0 ...e555.ino_rotate_todo => LedCube555_V2.ino} | 300 +++++----- 3 files changed, 171 insertions(+), 647 deletions(-) delete mode 100644 src/LedCube555_V1.ino rename src/{LedCube555.ino_bak => LedCube555_V1.ino_V1} (100%) rename src/{LedCube555.ino_rotate_todo => LedCube555_V2.ino} (69%) diff --git a/src/LedCube555_V1.ino b/src/LedCube555_V1.ino deleted file mode 100644 index 5ce5b06..0000000 --- a/src/LedCube555_V1.ino +++ /dev/null @@ -1,518 +0,0 @@ -#include - -#include "./Timer1.h" - -#include "CubeRegister.h" - - - -typedef void(*CubeEffects)(unsigned int frame); - - -#define CUBESIZE 5 - -//ShiftRegisterSlow Register ; -CubeRegister Register ; - - - -#define FPS 60 -#define LEDLEVEL 8 - -byte cube[CUBESIZE][CUBESIZE][CUBESIZE]; -volatile unsigned long frame = 0; -unsigned long start; -unsigned long ende; - - -class LED { - public: - byte x; - byte y; - byte z; - byte value; - - void show() { - cube[x][y][z] = value; - } - void hide() { - cube[x][y][z] = 0; - } - - void randomize() { - x = random(CUBESIZE + 1); - y = random(CUBESIZE + 1); - z = random(CUBESIZE + 1); - value = random(LEDLEVEL + 1); - } -}; - -class Vector { - public: - int dx; - int dy; - int dz; -}; - -void draw_cube_layer(byte layer, byte level) { - - for (byte z = 0; z < CUBESIZE; z++) { - Register.shift_bit(z == layer); - } - for (byte x = 0; x < CUBESIZE; x++) { - for (byte y = 0; y < CUBESIZE; y++) { - - Register.shift_bit((cube[x][y][layer] > level)); - } - - } - Register.register_to_output(); -} - -void setup() { - // Disable Arduino's default millisecond counter (from now on, millis(), micros(), - // delay() and delayMicroseconds() will not work) - - Serial.begin(115200); - //disableMillis(); - Register.reset(); - Register.output_enable(); - //randomize_cube(); - - - // Prepare Timer1 to count - // On 16 MHz Arduino boards, this function has a resolution of 4us - // On 8 MHz Arduino boards, this function has a resolution of 8us - startTimer1(1000000 / (FPS * LEDLEVEL * CUBESIZE)); - - //draw_cube_layer(1, 1); -} -/* - void randomize_cube() { - for (byte x = 0; x < CUBESIZE; x++) { - for (byte y = 0; y < CUBESIZE; y++) { - for (byte z = 0; z < CUBESIZE; z++) { - cube[x][y][z] = random(LEDLEVEL + 1); - } - } - } - } -*/ - -void fill_cube(byte brightness) { - for (byte x = 0; x < CUBESIZE; x++) { - for (byte y = 0; y < CUBESIZE; y++) { - for (byte z = 0; z < CUBESIZE; z++) { - cube[x][y][z] = min(brightness, LEDLEVEL); - } - } - } -} -/* - void gravity_cube(int x,int y, int z){ - for (byte x = 0; x < CUBESIZE; x++) { - for (byte y = 0; y < CUBESIZE; y++) { - for (byte z = 0; z < CUBESIZE; z++) { - cube[x][y][z] = ; - } - } - } - - } -*/ - -void dimm_cube(int diff = -1) { - diff = constrain(diff, -LEDLEVEL, LEDLEVEL); - for (byte x = 0; x < CUBESIZE; x++) { - for (byte y = 0; y < CUBESIZE; y++) { - for (byte z = 0; z < CUBESIZE; z++) { - cube[x][y][z] = constrain( cube[x][y][z] + diff, 0, LEDLEVEL); - /* if (cube[x][y][z] > LEDLEVEL) { - cube[x][y][z] = LEDLEVEL; - } else if (cube[x][y][z] < 0) { - cube[x][y][z] = 0; - }*/ - } - } - } -} - -const unsigned long CHAR_5BIT[42] = { - 0B0111010001111111000110001, // 0 A (97/65) - 0B1111110001111101000111111, // 1 B - 0B0111110000100001000001111, // 2 C - 0B1111010001100011000111110, // 3 D - 0B1111110000111101000011111, // 4 E - 0B1111110000111001000010000, // 5 F - 0B0111110000100111000101111, // 6 G - 0B1000110001111111000110001, // 7 H - 0B0111000100001000010001110, // 8 I - 0B0001100001000011000101111, // 9 J - 0B1000110010111001001010001, // 10 K - 0B1000010000100001000011111, // 11 L - 0B1000111011101011000110001, // 12 M - 0B1000111001101011001110001, // 13 N - 0B0111010001100011000101110, // 14 O - 0B1111010001111101000010000, // 15 P - 0B1111110001101011111100010, // 16 Q - 0B1111010001111101000110001, // 17 R - 0B0111110000011100000111110, // 18 S - 0B1111100100001000010000100, // 19 T - 0B1000110001100011000101110, // 20 U - 0B1000110001010100101000100, // 21 V - 0B1000110001101011010101010, // 22 W - 0B1000101010001000101010001, // 23 X - 0B1000110001010100010000100, // 24 Y - 0B1111100010001000100011111, // 25 Z (122/90) - 0B0111010011101011100101110, // 26 ZERO (48) - 0B0010001100001000010001110, // 27 ONE (49) - 0B1111000001011101000011111, // 28 TWO (50) - 0B1111000001011100000111110, // 29 THREE - 0B0010001000101001111100100, // 30 FOUR - 0B1111110000111100000111110, // 31 FIVE - 0B1111110000111101000111110, // 32 SIX - 0B1111100001000100010000100, // 33 SEVEN - 0B0111010001011101000101110, // 34 EIGHT - 0B0111010001011110000111110, // 35 NINE (57) - 0B0000000000000000000000000, // 36 SPACE (32) - 0B0010000100001000000000100, // 37 EXCL (33) - 0B0000000100000000000000100, // 38 COLON (58) - 0B0000000000000000000000100, // 39 POINT (46) - 0B0000000000000000010001000, // 40 COMMA (44) - 0B0000001010111110111000100 // 41 @ -> Herz (44) -}; - -unsigned long char_to_5bits(char zeichen) { - // special chars - switch (zeichen) { - case 32: return CHAR_5BIT[36]; - case 33: return CHAR_5BIT[37]; - case 58: return CHAR_5BIT[38]; - case 46: return CHAR_5BIT[39]; - case 44: return CHAR_5BIT[40]; - case 64: return CHAR_5BIT[41]; - } - - // upper case letters - if ((zeichen >= 65) & (zeichen <= 90)) { - return CHAR_5BIT[zeichen - 65]; - } - // lower case letters - if ((zeichen >= 97) & (zeichen <= 122)) { - return CHAR_5BIT[zeichen - 97]; - } - // digits - if ((zeichen >= 48) & (zeichen <= 57)) { - return CHAR_5BIT[zeichen - 22]; - } -} - -void write_char(char zeichen, int ebene, byte brightness = LEDLEVEL) { - ebene = constrain(ebene, 0, CUBESIZE - 1); - unsigned long pattern = char_to_5bits(zeichen); - unsigned long mask = 0B1000000000000000000000000; - Serial.println("\nPattern: " + (String)(pattern)); - for (byte y = 0; y < CUBESIZE; y++) { - for (byte x = 0; x < CUBESIZE; x++) { - Serial.print( pattern & mask ); - if (pattern & mask) { - cube[(CUBESIZE - 1) - x][ebene][y] = brightness ; - } else { - cube[(CUBESIZE - 1) - x][ebene][y] = 0 ; - } - mask >>= 1; - //mask = mask << 1; - } - } -} - - -void hello_cube(int duration) { - - const char* message = "mama ist die beste!@!@@ " ; - - for (size_t mp = 0; mp < strlen(message); mp++ ) { - int s = CUBESIZE - 1; - for (int i = 0; i < (CUBESIZE + LEDLEVEL); i++) { - dimm_cube(LEDLEVEL / -2); - write_char(message[mp], max(s, 0), LEDLEVEL); - s--; - delay(50); - } - delay(200); - } -} - -void text_cube(const char *message){ - - for (size_t mp = 0; mp < strlen(message); mp++ ) { - int s = CUBESIZE - 1; - for (int i = 0; i < (CUBESIZE + LEDLEVEL); i++) { - dimm_cube(LEDLEVEL / -2 ); - write_char(message[mp], max(s, 0), LEDLEVEL); - s--; - delay(50); - } - delay(200); - } - -} - -void glow_cube(int duration) { - ende = millis() + duration * 1000; - int glow = 0; - int glch = 1; - fill_cube(glow); - while (millis() < ende) { - glow += glch; // ((ende - millis()) / 200) % (LEDLEVEL + 1); - if (glow <= 0){ - glow = 0; - glch = 1; - } else if (glow >= LEDLEVEL){ - glow = LEDLEVEL; - glch = -1; - } - fill_cube(glow); - - delay(100); - } -} - - -void glitzer_cube(int duration) { - start = millis(); - ende = millis() + duration * 1000; - //while ((millis() - start) < 5000 ) { - while (millis() < ende) { - for (byte x = 0; x < CUBESIZE; x++) { - for (byte y = 0; y < CUBESIZE; y++) { - for (byte z = 0; z < CUBESIZE; z++) { - if (random(2) > 0) { - cube[x][y][z] = LEDLEVEL; - } else { - cube[x][y][z] = 0; - } - } - } - } - delay(50); - } -} - -void glitzer_cube_levels(int duration) { - start = millis(); - ende = millis() + duration * 1000; - //while ((millis() - start) < 5000 ) { - while (millis() < ende) { - for (byte x = 0; x < CUBESIZE; x++) { - for (byte y = 0; y < CUBESIZE; y++) { - for (byte z = 0; z < CUBESIZE; z++) { - cube[x][y][z] = random(LEDLEVEL + 1); - } - } - } - delay(50); - } -} - - -void glitzer_fade_cube(int duration) { - int cleanup = 5; - fill_cube(0); - /*for (byte x = 0; x < CUBESIZE; x++) { - for (byte y = 0; y < CUBESIZE; y++) { - for (byte z = 0; z < CUBESIZE; z++) { - cube[x][y][z] = 0; - } - } - }*/ - /* for (byte n = 0; n < traces; n++) { - punkt.randomize(); - punkt.show(); - } - */ - ende = millis() + duration * 1000; - while (millis() < ende) { - - //while ((millis() - start) < 10000 ) { - //punkt.randomize(); - //punkt.show(); - cube[random(CUBESIZE)][random(CUBESIZE)][random(CUBESIZE)] = random(LEDLEVEL + 1); - cube[random(CUBESIZE)][random(CUBESIZE)][random(CUBESIZE)] = random(LEDLEVEL + 1); - delay(25); - cleanup --; - if (cleanup <= 0) { - cleanup = 5; - for (byte x = 0; x < CUBESIZE; x++) { - for (byte y = 0; y < CUBESIZE; y++) { - for (byte z = 0; z < CUBESIZE; z++) { - if (cube[x][y][z] > 0) { - cube[x][y][z] --; - } - } - } - } - - } - } -} - -void dots_cube(int duration) { - byte x; - byte y; - int speed = 50; - fill_cube(0); - for ( x = 0; x < CUBESIZE; x++) { - for ( y = 0; y < CUBESIZE; y++) { - cube[x][y][0] = LEDLEVEL; - } - } - - - ende = millis() + duration * 1000; - while (millis() < ende) { - x = random(CUBESIZE); - y = random(CUBESIZE); - - if (cube[x][y][0] == 0) { - for (int z = CUBESIZE - 1; z >= 0; --z) { - - if (z <= (CUBESIZE - 2)) - cube[x][y][z + 2] = 0; - cube[x][y][z + 1] = LEDLEVEL / 2; - cube[x][y][z] = LEDLEVEL; - delay(speed); - } - - } else { - for (int z = 1; z < CUBESIZE; z++) { - - if (z >= 2) - cube[x][y][z - 2] = 0; - cube[x][y][z - 1] = LEDLEVEL / 2; - cube[x][y][z] = LEDLEVEL; - delay(speed); - } - } - for (byte z = 1; z < CUBESIZE - 1; z++) { - cube[x][y][z] = 0; - } - - - - - } - - -} - -void template_cube(int duration) { - // prepare something - ende = millis() + duration * 1000; - while (millis() < ende) { - // manipulate cube[][][] - delay(25); - } -} - -void traces_cube() { - start = millis(); - int traces = 5; - LED origin[traces]; - LED leds[traces]; - LED ziel[traces]; - - int steps[traces]; - int pos[traces]; - - for (byte n = 0; n < traces; n++) { - origin[n] = LED(); - origin[n].randomize(); - origin[n].z = 0; - leds[n] = LED(); - ziel[n] = LED(); - ziel[n].randomize(); - ziel[n].z = CUBESIZE - 1; - steps[n] = random(5, 20); - pos[n] = 0; - } - for (byte x = 0; x < CUBESIZE; x++) { - for (byte y = 0; y < CUBESIZE; y++) { - for (byte z = 0; z < CUBESIZE; z++) { - cube[x][y][z] = 0; - } - } - } - - while ((millis() - start) < 5000 ) { - for (byte n = 0; n < traces; n++) { - - leds[n].hide(); - pos[n] ++; - leds[n].x = origin[n].x + ( (ziel[n].x - origin[n].x) * pos[n] / steps[n]); - leds[n].y = origin[n].y + ( (ziel[n].y - origin[n].y) * pos[n] / steps[n]); - leds[n].z = (origin[n]).z + ( ((ziel[n]).z - origin[n].z) * pos[n] / steps[n]); - leds[n].show(); - - } - - delay(100); - } -} - - -void loop() { - int next_duration = random(5, 10); - switch (random(0, 10)) { - case 0: - glow_cube(next_duration); - break; - case 1: - glitzer_cube(next_duration); - break; - case 2: - glitzer_cube_levels(next_duration); - break; - case 3: - glitzer_fade_cube(next_duration); - break; - case 4: - dots_cube(next_duration); - break; - case 5: - text_cube("i@u"); - break; - case 6: - text_cube("benjamin"); - break; - case 7: - text_cube("annika"); - break; - } - - - /* glitzer_cube(random(5, 20)); - glitzer_fade_cube(random(5, 20)); - */ -} - - - -// Define the function which will handle the notifications (interrupts) -ISR(timer1Event) -{ - // if (Serial) - // Serial.println(frame); - - // Reset Timer1 (resetTimer1 should be the first operation for better timer precision) - resetTimer1(); - // For a smaller and faster code, the line above could safely be replaced with a call - // to the function resetTimer1Unsafe() as, despite its name, it IS safe to call - // that function in here (interrupts are disabled) - - // Make sure to do your work as fast as possible, since interrupts are automatically - // disabled when this event happens (refer to interrupts() and noInterrupts() for - // more information on that) - draw_cube_layer(frame % CUBESIZE, frame % LEDLEVEL); - frame ++; -} diff --git a/src/LedCube555.ino_bak b/src/LedCube555_V1.ino_V1 similarity index 100% rename from src/LedCube555.ino_bak rename to src/LedCube555_V1.ino_V1 diff --git a/src/LedCube555.ino_rotate_todo b/src/LedCube555_V2.ino similarity index 69% rename from src/LedCube555.ino_rotate_todo rename to src/LedCube555_V2.ino index 6db8d50..be3f7ef 100644 --- a/src/LedCube555.ino_rotate_todo +++ b/src/LedCube555_V2.ino @@ -25,35 +25,6 @@ unsigned long start; unsigned long ende; -class LED { - public: - byte x; - byte y; - byte z; - byte value; - - void show() { - cube[x][y][z] = value; - } - void hide() { - cube[x][y][z] = 0; - } - - void randomize() { - x = random(CUBESIZE + 1); - y = random(CUBESIZE + 1); - z = random(CUBESIZE + 1); - value = random(LEDLEVEL + 1); - } -}; - -class Vector { - public: - int dx; - int dy; - int dz; -}; - void draw_cube_layer(byte layer, byte level) { for (byte z = 0; z < CUBESIZE; z++) { @@ -188,58 +159,136 @@ void rotate_ac_cube(int steps) { }; -void rotate_cube(int steps) { +void rotate_cube(int steps, unsigned int frame_delay = 100) { byte x = 0; byte y = 0; byte backup; - for (int s = 0 ; s <= steps; s++) { + for (int s = 0 ; s < steps; s++) { for (byte z = 0; z < CUBESIZE; z++) { - Serial.println("--------------- GO ---------"); - Serial.println("Backup: 0,0" + (String)(backup)); - backup = cube[0][0][z]; - // shift west-side y=0, x=0..max - Serial.println("Vorne"); - y = 0; - for ( x = 1; x < CUBESIZE - 1; x++) { - Serial.println("x" + (String)(x - 1) + ",y" + (String)y + " <= " + "x" + (String)x + ",y" + (String)y); - cube[x][y][z] = cube[x - 1][y][z]; + // 0,0 -> 0,4 : v + x = 0; + for (y = 1; y < CUBESIZE ; y++) { + cube[x][y - 1][z] = cube[x][y][z]; }; - // shift north-side y=0..max, x = max - Serial.println("Links"); + y = CUBESIZE - 1; + for (x = 1; x < CUBESIZE ; x++) { + cube[x - 1][y][z] = cube[x][y][z]; + } + x = CUBESIZE - 1; - for (y = 1; y < CUBESIZE - 1; y++) { - Serial.println("x" + (String)(x) + ",y" + (String)(y - 1) + " <= " + "x" + (String)x + ",y" + (String)y); - cube[x][y][z] = cube[x][y - 1][z]; - } -/* - // shift east-side y=max, x=max..1 - Serial.println("Hinten"); - y = CUBESIZE - 1; - for (x = CUBESIZE - 1 ; x < 1 ; --x) { - Serial.println("x" + (String)(x + 1) + ",y" + (String)y + " <= " + "x" + (String)x + ",y" + (String)y); - cube[x][y][z] = cube[x][y][z]; + for (y = CUBESIZE - 2 ; y < CUBESIZE ; --y) { + cube[x][y + 1][z] = cube[x][y][z] ; } - x = 0; - Serial.println("Rechts"); - for (y = CUBESIZE - 1 ; y > 1; --y) { - Serial.println("x" + (String)(x) + ",y" + (String)(y + 1) + " <= " + "x" + (String)x + ",y" + (String)y); - cube[x][y][z] = cube[x][y - 1][z]; + y = 0 ; + for (x = CUBESIZE - 2 ; x < CUBESIZE ; --x) { + cube[x + 1][y][z] = cube[x][y][z]; } -*/ - Serial.println("Backup: x0,y1 <= " + (String)(backup)); - cube[0][1][z] = backup; - + cube[1][0][z] = backup; } - delay(50); + delay(frame_delay); } }; -const unsigned long CHAR_5BIT[42] = { + + +const unsigned long CHAR_5BIT[] = { + 0B0000000000000000000000000, // 36 SPACE (32) + 0B0010000100001000000000100, // 37 ! (33) + 0B0000001010010100000000000, // 36 " (34) + 0B0101011111010101111101010, // 36 # (35) + 0B0111010100011100010101110, // 36 $ (36) + 0B0000101010001000101010000, // 36 % (37) + 0B1000001100011001001011100, // 36 & (38) ?? + 0B0010000100000000000000000, // 36 '(39) + 0B0001000100001000010000010, // 36 ( (40) + 0B0100000100001000010001000, // 36 ) (41) + 0B0000000100011100101000000, // 36 * (42) + 0B0000000100011100010000000, // 36 + (43) + 0B0000000000000000010001000, // 36 , (44) + 0B0000000000011100000000000, // 36 - (45) + 0B0000000000000000000000100, // 39 . (46) + 0B0000100010001000100010000, // 36 / (45) + 0B0111010011101011100101110, // 26 0 (48) + 0B0010001100001000010001110, // 27 1 (49) + 0B1111000001011101000011111, // 28 2 (50) + 0B1111000001011100000111110, // 29 3 + 0B0010001000101001111100100, // 30 4 + 0B1111110000111100000111110, // 31 5 + 0B1111110000111101000111110, // 32 6 + 0B1111100001000100010000100, // 33 7 + 0B0111010001011101000101110, // 34 8 + 0B0111010001011110000111110, // 35 9 (57) + 0B0000000100000000000000100, // 38 : (58) + 0B0000000100000000010001000, // 38 ; (59) + 0B0000100010001000000000001, // 38 < (60) + 0B0000001110000000111000000, // 36 = (61) + 0B1000001000001000100010000, // 38 > (62) + 0B0111010001001100000000100, // 38 ? (63) + 0B0111010111100010111001100, // 38 @ (64 + 0B0111010001111111000110001, // 0 A (97/65) + 0B1111110001111101000111111, // 1 B + 0B0111110000100001000001111, // 2 C + 0B1111010001100011000111110, // 3 D + 0B1111110000111101000011111, // 4 E + 0B1111110000111001000010000, // 5 F + 0B0111110000100111000101111, // 6 G + 0B1000110001111111000110001, // 7 H + 0B0111000100001000010001110, // 8 I + 0B0001100001000011000101111, // 9 J + 0B1000110010111001001010001, // 10 K + 0B1000010000100001000011111, // 11 L + 0B1000111011101011000110001, // 12 M + 0B1000111001101011001110001, // 13 N + 0B0111010001100011000101110, // 14 O + 0B1111010001111101000010000, // 15 P + 0B1111110001101011111100010, // 16 Q + 0B1111010001111101000110001, // 17 R + 0B0111110000011100000111110, // 18 S + 0B1111100100001000010000100, // 19 T + 0B1000110001100011000101110, // 20 U + 0B1000110001010100101000100, // 21 V + 0B1000110001101011010101010, // 22 W + 0B1000101010001000101010001, // 23 X + 0B1000110001010100010000100, // 24 Y + 0B1111100010001000100011111, // 25 Z (122/90) + 0B0011100100001000010000111, // 38 [ (91) + 0B1000001000001000001000001, // 38 \ (92) + 0B1110000100001000010011100, // 38 ] (93) + 0B0010001001000000000000000, // 36 ^ (94) + 0B0000000000000000000011111, // 36 _ (95) + 0B0010000001000000000000000, // 36 ` (96) + 0B0011000100011000010000110, // 36 { (123) + 0B0010000100001000010000100, // 36 | (124) + 0B0110000100001100010001100, // 36 } (125) + 0B0000001000101010001000000, // 36 ~ (126) + 0B0000001010111110111000100 // 41 @ -> Herz (44) + + +}; +unsigned long char_to_5bits(char zeichen) { + // upper case letters + digits + if ((zeichen >= 32) & (zeichen <= 96)) { + return CHAR_5BIT[zeichen - 32]; + } + // lower case letters + if ((zeichen >= 97) & (zeichen <= 122)) { + return CHAR_5BIT[zeichen - 64]; + } + // digits + if ((zeichen >= 123) & (zeichen <= 126)) { + return CHAR_5BIT[zeichen - 22]; + } + return CHAR_5BIT[69]; +} + +// 5 * 5 bits/row, top to bottom +/* + const unsigned long CHAR_5BIT[42] = { 0B0111010001111111000110001, // 0 A (97/65) 0B1111110001111101000111111, // 1 B 0B0111110000100001000001111, // 2 C @@ -282,9 +331,9 @@ const unsigned long CHAR_5BIT[42] = { 0B0000000000000000000000100, // 39 POINT (46) 0B0000000000000000010001000, // 40 COMMA (44) 0B0000001010111110111000100 // 41 @ -> Herz (44) -}; - -unsigned long char_to_5bits(char zeichen) { + }; +*/ +unsigned long char_to_5bits__(char zeichen) { // special chars switch (zeichen) { case 32: return CHAR_5BIT[36]; @@ -328,6 +377,40 @@ void write_char(char zeichen, int ebene = 0, byte brightness = LEDLEVEL) { } } +void banner_cube(const char *message, int frame_delay = 100) { + + unsigned long pattern;// = char_to_5bits(zeichen); + unsigned long mask;// = 0B1000000000000000000000000; + + for (size_t mp = 0; mp < strlen(message); mp++ ) { + + pattern = char_to_5bits(message[mp]); + mask = 0B1000000000000000000000000; + for (byte y = 0; y < CUBESIZE; y++) { + mask = 0B1000000000000000000000000; + mask >>= y;// * CUBESIZE; + for (byte z = 0; z < CUBESIZE; z++) { + if (pattern & mask) { + cube[0][CUBESIZE - 1][z] = LEDLEVEL; + } else { + cube[0][CUBESIZE - 1][z] = 0; + } + cube[CUBESIZE - 1][CUBESIZE - 1][z] = 0; + mask >>= CUBESIZE; + } + rotate_cube(1, 150); + } + rotate_cube(1, 150); + } + + for (byte cols = 0; cols < (CUBESIZE * 3 - 2); cols++) { + for (byte z = 0; z < CUBESIZE; z++) { + cube[CUBESIZE - 1][CUBESIZE - 1][z] = 0; + } + rotate_cube(1, 150); + + } +} void hello_cube(int duration) { @@ -343,6 +426,7 @@ void hello_cube(int duration) { } delay(200); } + fill_cube(0); } void text_cube(const char *message) { @@ -358,6 +442,7 @@ void text_cube(const char *message) { delay(200); } + fill_cube(0); } void glow_cube(int duration) { @@ -499,13 +584,7 @@ void dots_cube(int duration) { for (byte z = 1; z < CUBESIZE - 1; z++) { cube[x][y][z] = 0; } - - - - } - - } void template_cube(int duration) { @@ -517,55 +596,13 @@ void template_cube(int duration) { } } -void traces_cube() { - start = millis(); - int traces = 5; - LED origin[traces]; - LED leds[traces]; - LED ziel[traces]; - - int steps[traces]; - int pos[traces]; - - for (byte n = 0; n < traces; n++) { - origin[n] = LED(); - origin[n].randomize(); - origin[n].z = 0; - leds[n] = LED(); - ziel[n] = LED(); - ziel[n].randomize(); - ziel[n].z = CUBESIZE - 1; - steps[n] = random(5, 20); - pos[n] = 0; - } - for (byte x = 0; x < CUBESIZE; x++) { - for (byte y = 0; y < CUBESIZE; y++) { - for (byte z = 0; z < CUBESIZE; z++) { - cube[x][y][z] = 0; - } - } - } - - while ((millis() - start) < 5000 ) { - for (byte n = 0; n < traces; n++) { - - leds[n].hide(); - pos[n] ++; - leds[n].x = origin[n].x + ( (ziel[n].x - origin[n].x) * pos[n] / steps[n]); - leds[n].y = origin[n].y + ( (ziel[n].y - origin[n].y) * pos[n] / steps[n]); - leds[n].z = (origin[n]).z + ( ((ziel[n]).z - origin[n].z) * pos[n] / steps[n]); - leds[n].show(); - - } - - delay(100); - } -} - +// const char* messages = {"I°U", "mama ist die allerbeste!°!°", "benjamin", "annika", "5x5x5 led-cube"}; +static const char* const messages[] = {"I°U", "mama ist die allerbeste!°!°", "benjamin", "annika", "5x5x5 led-cube"}; +int message_count = 5; void loop() { - int next_duration = random(5, 10); - switch (random(8, 10)) { + int next_duration = random(10, 20); + switch (random(0, 10)) { case 0: glow_cube(next_duration); break; @@ -581,21 +618,26 @@ void loop() { case 4: dots_cube(next_duration); break; - case 5: - text_cube("i@u"); - break; + case 6: - text_cube("benjamin"); + banner_cube(messages[random(message_count)]); break; case 7: - text_cube("annika"); + text_cube(messages[random(message_count)]); break; - +/* case 8: - write_char('g'); + if (random(10) > 5) + text_cube("LED-Cube 5*5*5"); + else + banner_cube("LED-Cube 5*5*5 "); - rotate_cube(20); - fill_cube(0); +*/ + /*write_char('v', 0); + write_char('x', 4); + + rotate_cube(10); + fill_cube(0);*/ }