Merge branch 'platformio' into 'main'
Platformio See merge request projekte/led-cube-555!2
This commit is contained in:
commit
ebf24304d9
18 changed files with 780 additions and 1433 deletions
4
src/.gitignore
vendored
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4
src/.gitignore
vendored
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
.pioenvs
|
||||
.clang_complete
|
||||
.gcc-flags.json
|
||||
.piolibdeps
|
||||
65
src/.travis.yml
Normal file
65
src/.travis.yml
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
# Continuous Integration (CI) is the practice, in software
|
||||
# engineering, of merging all developer working copies with a shared mainline
|
||||
# several times a day < http://docs.platformio.org/en/stable/ci/index.html >
|
||||
#
|
||||
# Documentation:
|
||||
#
|
||||
# * Travis CI Embedded Builds with PlatformIO
|
||||
# < https://docs.travis-ci.com/user/integration/platformio/ >
|
||||
#
|
||||
# * PlatformIO integration with Travis CI
|
||||
# < http://docs.platformio.org/en/stable/ci/travis.html >
|
||||
#
|
||||
# * User Guide for `platformio ci` command
|
||||
# < http://docs.platformio.org/en/stable/userguide/cmd_ci.html >
|
||||
#
|
||||
#
|
||||
# Please choice one of the following templates (proposed below) and uncomment
|
||||
# it (remove "# " before each line) or use own configuration according to the
|
||||
# Travis CI documentation (see above).
|
||||
#
|
||||
|
||||
|
||||
#
|
||||
# Template #1: General project. Test it using existing `platformio.ini`.
|
||||
#
|
||||
|
||||
# language: python
|
||||
# python:
|
||||
# - "2.7"
|
||||
#
|
||||
# sudo: false
|
||||
# cache:
|
||||
# directories:
|
||||
# - "~/.platformio"
|
||||
#
|
||||
# install:
|
||||
# - pip install -U platformio
|
||||
#
|
||||
# script:
|
||||
# - platformio run
|
||||
|
||||
|
||||
#
|
||||
# Template #2: The project is intended to by used as a library with examples
|
||||
#
|
||||
|
||||
# language: python
|
||||
# python:
|
||||
# - "2.7"
|
||||
#
|
||||
# sudo: false
|
||||
# cache:
|
||||
# directories:
|
||||
# - "~/.platformio"
|
||||
#
|
||||
# env:
|
||||
# - PLATFORMIO_CI_SRC=path/to/test/file.c
|
||||
# - PLATFORMIO_CI_SRC=examples/file.ino
|
||||
# - PLATFORMIO_CI_SRC=path/to/test/directory
|
||||
#
|
||||
# install:
|
||||
# - pip install -U platformio
|
||||
#
|
||||
# script:
|
||||
# - platformio ci --lib="." --board=TYPE_1 --board=TYPE_2 --board=TYPE_N
|
||||
|
|
@ -1,73 +0,0 @@
|
|||
|
||||
#ifndef __CubeRegister__
|
||||
#define __CubeRegister__
|
||||
#include <Arduino.h>
|
||||
|
||||
class CubeRegister {
|
||||
public:
|
||||
static const byte _SER = 0x10; // 0b00010000;
|
||||
static const byte _OE = 0x08; // 0b00001000;
|
||||
static const byte _RCLK = 0x04; // 0b00000100;
|
||||
static const byte _SRCLK = 0x02; // 0b00000010;
|
||||
static const byte _SRCLR = 0x01; // 0b00000001;
|
||||
|
||||
void reset(void);
|
||||
void output_enable(void);
|
||||
void output_disable(void);
|
||||
void clear_register(void);
|
||||
void shift_bit(bool bit);
|
||||
void register_to_output(void);
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
Version with digitalWrite
|
||||
#define PIN_SER 12
|
||||
#define PIN_OE 11
|
||||
#define PIN_RCLK 10
|
||||
#define PIN_SRCLK 9
|
||||
#define PIN_SRCLR 8
|
||||
|
||||
class ShiftRegisterSlow {
|
||||
public:
|
||||
|
||||
void reset() {
|
||||
pinMode(PIN_SER, OUTPUT);
|
||||
pinMode(PIN_OE, OUTPUT);
|
||||
pinMode(PIN_RCLK, OUTPUT);
|
||||
pinMode(PIN_SRCLK, OUTPUT);
|
||||
pinMode(PIN_SRCLR, OUTPUT);
|
||||
|
||||
output_disable();
|
||||
clear_register();
|
||||
register_to_output();
|
||||
}
|
||||
|
||||
void output_enable() {
|
||||
digitalWrite(PIN_OE, LOW);
|
||||
}
|
||||
void output_disable() {
|
||||
digitalWrite(PIN_OE, HIGH);
|
||||
}
|
||||
|
||||
void clear_register() {
|
||||
digitalWrite(PIN_SRCLR, HIGH);
|
||||
digitalWrite(PIN_SRCLK, LOW);
|
||||
digitalWrite(PIN_RCLK, LOW);
|
||||
digitalWrite(PIN_SRCLR, LOW);
|
||||
digitalWrite(PIN_SRCLR, LOW);
|
||||
digitalWrite(PIN_SRCLR, HIGH);
|
||||
}
|
||||
|
||||
void shift_bit(bool bit) {
|
||||
digitalWrite(PIN_SER, bit);
|
||||
digitalWrite(PIN_SRCLK, HIGH);
|
||||
digitalWrite(PIN_SRCLK, LOW);
|
||||
}
|
||||
void register_to_output() {
|
||||
digitalWrite(PIN_RCLK, HIGH);
|
||||
digitalWrite(PIN_RCLK, LOW);
|
||||
}
|
||||
};
|
||||
*/
|
||||
#endif
|
||||
|
|
@ -1,518 +0,0 @@
|
|||
#include <Arduino.h>
|
||||
|
||||
#include "./Timer1.h"
|
||||
|
||||
#include "CubeRegister.h"
|
||||
|
||||
|
||||
|
||||
typedef void(*CubeEffects)(unsigned int frame);
|
||||
|
||||
|
||||
#define CUBESIZE 5
|
||||
|
||||
//ShiftRegisterSlow Register ;
|
||||
CubeRegister Register ;
|
||||
|
||||
|
||||
|
||||
#define FPS 60
|
||||
#define LEDLEVEL 8
|
||||
|
||||
byte cube[CUBESIZE][CUBESIZE][CUBESIZE];
|
||||
volatile unsigned long frame = 0;
|
||||
unsigned long start;
|
||||
unsigned long ende;
|
||||
|
||||
|
||||
class LED {
|
||||
public:
|
||||
byte x;
|
||||
byte y;
|
||||
byte z;
|
||||
byte value;
|
||||
|
||||
void show() {
|
||||
cube[x][y][z] = value;
|
||||
}
|
||||
void hide() {
|
||||
cube[x][y][z] = 0;
|
||||
}
|
||||
|
||||
void randomize() {
|
||||
x = random(CUBESIZE + 1);
|
||||
y = random(CUBESIZE + 1);
|
||||
z = random(CUBESIZE + 1);
|
||||
value = random(LEDLEVEL + 1);
|
||||
}
|
||||
};
|
||||
|
||||
class Vector {
|
||||
public:
|
||||
int dx;
|
||||
int dy;
|
||||
int dz;
|
||||
};
|
||||
|
||||
void draw_cube_layer(byte layer, byte level) {
|
||||
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
Register.shift_bit(z == layer);
|
||||
}
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
|
||||
Register.shift_bit((cube[x][y][layer] > level));
|
||||
}
|
||||
|
||||
}
|
||||
Register.register_to_output();
|
||||
}
|
||||
|
||||
void setup() {
|
||||
// Disable Arduino's default millisecond counter (from now on, millis(), micros(),
|
||||
// delay() and delayMicroseconds() will not work)
|
||||
|
||||
Serial.begin(115200);
|
||||
//disableMillis();
|
||||
Register.reset();
|
||||
Register.output_enable();
|
||||
//randomize_cube();
|
||||
|
||||
|
||||
// Prepare Timer1 to count
|
||||
// On 16 MHz Arduino boards, this function has a resolution of 4us
|
||||
// On 8 MHz Arduino boards, this function has a resolution of 8us
|
||||
startTimer1(1000000 / (FPS * LEDLEVEL * CUBESIZE));
|
||||
|
||||
//draw_cube_layer(1, 1);
|
||||
}
|
||||
/*
|
||||
void randomize_cube() {
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = random(LEDLEVEL + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void fill_cube(byte brightness) {
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = min(brightness, LEDLEVEL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
void gravity_cube(int x,int y, int z){
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
void dimm_cube(int diff = -1) {
|
||||
diff = constrain(diff, -LEDLEVEL, LEDLEVEL);
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = constrain( cube[x][y][z] + diff, 0, LEDLEVEL);
|
||||
/* if (cube[x][y][z] > LEDLEVEL) {
|
||||
cube[x][y][z] = LEDLEVEL;
|
||||
} else if (cube[x][y][z] < 0) {
|
||||
cube[x][y][z] = 0;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const unsigned long CHAR_5BIT[42] = {
|
||||
0B0111010001111111000110001, // 0 A (97/65)
|
||||
0B1111110001111101000111111, // 1 B
|
||||
0B0111110000100001000001111, // 2 C
|
||||
0B1111010001100011000111110, // 3 D
|
||||
0B1111110000111101000011111, // 4 E
|
||||
0B1111110000111001000010000, // 5 F
|
||||
0B0111110000100111000101111, // 6 G
|
||||
0B1000110001111111000110001, // 7 H
|
||||
0B0111000100001000010001110, // 8 I
|
||||
0B0001100001000011000101111, // 9 J
|
||||
0B1000110010111001001010001, // 10 K
|
||||
0B1000010000100001000011111, // 11 L
|
||||
0B1000111011101011000110001, // 12 M
|
||||
0B1000111001101011001110001, // 13 N
|
||||
0B0111010001100011000101110, // 14 O
|
||||
0B1111010001111101000010000, // 15 P
|
||||
0B1111110001101011111100010, // 16 Q
|
||||
0B1111010001111101000110001, // 17 R
|
||||
0B0111110000011100000111110, // 18 S
|
||||
0B1111100100001000010000100, // 19 T
|
||||
0B1000110001100011000101110, // 20 U
|
||||
0B1000110001010100101000100, // 21 V
|
||||
0B1000110001101011010101010, // 22 W
|
||||
0B1000101010001000101010001, // 23 X
|
||||
0B1000110001010100010000100, // 24 Y
|
||||
0B1111100010001000100011111, // 25 Z (122/90)
|
||||
0B0111010011101011100101110, // 26 ZERO (48)
|
||||
0B0010001100001000010001110, // 27 ONE (49)
|
||||
0B1111000001011101000011111, // 28 TWO (50)
|
||||
0B1111000001011100000111110, // 29 THREE
|
||||
0B0010001000101001111100100, // 30 FOUR
|
||||
0B1111110000111100000111110, // 31 FIVE
|
||||
0B1111110000111101000111110, // 32 SIX
|
||||
0B1111100001000100010000100, // 33 SEVEN
|
||||
0B0111010001011101000101110, // 34 EIGHT
|
||||
0B0111010001011110000111110, // 35 NINE (57)
|
||||
0B0000000000000000000000000, // 36 SPACE (32)
|
||||
0B0010000100001000000000100, // 37 EXCL (33)
|
||||
0B0000000100000000000000100, // 38 COLON (58)
|
||||
0B0000000000000000000000100, // 39 POINT (46)
|
||||
0B0000000000000000010001000, // 40 COMMA (44)
|
||||
0B0000001010111110111000100 // 41 @ -> Herz (44)
|
||||
};
|
||||
|
||||
unsigned long char_to_5bits(char zeichen) {
|
||||
// special chars
|
||||
switch (zeichen) {
|
||||
case 32: return CHAR_5BIT[36];
|
||||
case 33: return CHAR_5BIT[37];
|
||||
case 58: return CHAR_5BIT[38];
|
||||
case 46: return CHAR_5BIT[39];
|
||||
case 44: return CHAR_5BIT[40];
|
||||
case 64: return CHAR_5BIT[41];
|
||||
}
|
||||
|
||||
// upper case letters
|
||||
if ((zeichen >= 65) & (zeichen <= 90)) {
|
||||
return CHAR_5BIT[zeichen - 65];
|
||||
}
|
||||
// lower case letters
|
||||
if ((zeichen >= 97) & (zeichen <= 122)) {
|
||||
return CHAR_5BIT[zeichen - 97];
|
||||
}
|
||||
// digits
|
||||
if ((zeichen >= 48) & (zeichen <= 57)) {
|
||||
return CHAR_5BIT[zeichen - 22];
|
||||
}
|
||||
}
|
||||
|
||||
void write_char(char zeichen, int ebene, byte brightness = LEDLEVEL) {
|
||||
ebene = constrain(ebene, 0, CUBESIZE - 1);
|
||||
unsigned long pattern = char_to_5bits(zeichen);
|
||||
unsigned long mask = 0B1000000000000000000000000;
|
||||
Serial.println("\nPattern: " + (String)(pattern));
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
Serial.print( pattern & mask );
|
||||
if (pattern & mask) {
|
||||
cube[(CUBESIZE - 1) - x][ebene][y] = brightness ;
|
||||
} else {
|
||||
cube[(CUBESIZE - 1) - x][ebene][y] = 0 ;
|
||||
}
|
||||
mask >>= 1;
|
||||
//mask = mask << 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void hello_cube(int duration) {
|
||||
|
||||
const char* message = "mama ist die beste!@!@@ " ;
|
||||
|
||||
for (size_t mp = 0; mp < strlen(message); mp++ ) {
|
||||
int s = CUBESIZE - 1;
|
||||
for (int i = 0; i < (CUBESIZE + LEDLEVEL); i++) {
|
||||
dimm_cube(LEDLEVEL / -2);
|
||||
write_char(message[mp], max(s, 0), LEDLEVEL);
|
||||
s--;
|
||||
delay(50);
|
||||
}
|
||||
delay(200);
|
||||
}
|
||||
}
|
||||
|
||||
void text_cube(const char *message){
|
||||
|
||||
for (size_t mp = 0; mp < strlen(message); mp++ ) {
|
||||
int s = CUBESIZE - 1;
|
||||
for (int i = 0; i < (CUBESIZE + LEDLEVEL); i++) {
|
||||
dimm_cube(LEDLEVEL / -2 );
|
||||
write_char(message[mp], max(s, 0), LEDLEVEL);
|
||||
s--;
|
||||
delay(50);
|
||||
}
|
||||
delay(200);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void glow_cube(int duration) {
|
||||
ende = millis() + duration * 1000;
|
||||
int glow = 0;
|
||||
int glch = 1;
|
||||
fill_cube(glow);
|
||||
while (millis() < ende) {
|
||||
glow += glch; // ((ende - millis()) / 200) % (LEDLEVEL + 1);
|
||||
if (glow <= 0){
|
||||
glow = 0;
|
||||
glch = 1;
|
||||
} else if (glow >= LEDLEVEL){
|
||||
glow = LEDLEVEL;
|
||||
glch = -1;
|
||||
}
|
||||
fill_cube(glow);
|
||||
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void glitzer_cube(int duration) {
|
||||
start = millis();
|
||||
ende = millis() + duration * 1000;
|
||||
//while ((millis() - start) < 5000 ) {
|
||||
while (millis() < ende) {
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
if (random(2) > 0) {
|
||||
cube[x][y][z] = LEDLEVEL;
|
||||
} else {
|
||||
cube[x][y][z] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
delay(50);
|
||||
}
|
||||
}
|
||||
|
||||
void glitzer_cube_levels(int duration) {
|
||||
start = millis();
|
||||
ende = millis() + duration * 1000;
|
||||
//while ((millis() - start) < 5000 ) {
|
||||
while (millis() < ende) {
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = random(LEDLEVEL + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
delay(50);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void glitzer_fade_cube(int duration) {
|
||||
int cleanup = 5;
|
||||
fill_cube(0);
|
||||
/*for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = 0;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
/* for (byte n = 0; n < traces; n++) {
|
||||
punkt.randomize();
|
||||
punkt.show();
|
||||
}
|
||||
*/
|
||||
ende = millis() + duration * 1000;
|
||||
while (millis() < ende) {
|
||||
|
||||
//while ((millis() - start) < 10000 ) {
|
||||
//punkt.randomize();
|
||||
//punkt.show();
|
||||
cube[random(CUBESIZE)][random(CUBESIZE)][random(CUBESIZE)] = random(LEDLEVEL + 1);
|
||||
cube[random(CUBESIZE)][random(CUBESIZE)][random(CUBESIZE)] = random(LEDLEVEL + 1);
|
||||
delay(25);
|
||||
cleanup --;
|
||||
if (cleanup <= 0) {
|
||||
cleanup = 5;
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
if (cube[x][y][z] > 0) {
|
||||
cube[x][y][z] --;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dots_cube(int duration) {
|
||||
byte x;
|
||||
byte y;
|
||||
int speed = 50;
|
||||
fill_cube(0);
|
||||
for ( x = 0; x < CUBESIZE; x++) {
|
||||
for ( y = 0; y < CUBESIZE; y++) {
|
||||
cube[x][y][0] = LEDLEVEL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ende = millis() + duration * 1000;
|
||||
while (millis() < ende) {
|
||||
x = random(CUBESIZE);
|
||||
y = random(CUBESIZE);
|
||||
|
||||
if (cube[x][y][0] == 0) {
|
||||
for (int z = CUBESIZE - 1; z >= 0; --z) {
|
||||
|
||||
if (z <= (CUBESIZE - 2))
|
||||
cube[x][y][z + 2] = 0;
|
||||
cube[x][y][z + 1] = LEDLEVEL / 2;
|
||||
cube[x][y][z] = LEDLEVEL;
|
||||
delay(speed);
|
||||
}
|
||||
|
||||
} else {
|
||||
for (int z = 1; z < CUBESIZE; z++) {
|
||||
|
||||
if (z >= 2)
|
||||
cube[x][y][z - 2] = 0;
|
||||
cube[x][y][z - 1] = LEDLEVEL / 2;
|
||||
cube[x][y][z] = LEDLEVEL;
|
||||
delay(speed);
|
||||
}
|
||||
}
|
||||
for (byte z = 1; z < CUBESIZE - 1; z++) {
|
||||
cube[x][y][z] = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void template_cube(int duration) {
|
||||
// prepare something
|
||||
ende = millis() + duration * 1000;
|
||||
while (millis() < ende) {
|
||||
// manipulate cube[][][]
|
||||
delay(25);
|
||||
}
|
||||
}
|
||||
|
||||
void traces_cube() {
|
||||
start = millis();
|
||||
int traces = 5;
|
||||
LED origin[traces];
|
||||
LED leds[traces];
|
||||
LED ziel[traces];
|
||||
|
||||
int steps[traces];
|
||||
int pos[traces];
|
||||
|
||||
for (byte n = 0; n < traces; n++) {
|
||||
origin[n] = LED();
|
||||
origin[n].randomize();
|
||||
origin[n].z = 0;
|
||||
leds[n] = LED();
|
||||
ziel[n] = LED();
|
||||
ziel[n].randomize();
|
||||
ziel[n].z = CUBESIZE - 1;
|
||||
steps[n] = random(5, 20);
|
||||
pos[n] = 0;
|
||||
}
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while ((millis() - start) < 5000 ) {
|
||||
for (byte n = 0; n < traces; n++) {
|
||||
|
||||
leds[n].hide();
|
||||
pos[n] ++;
|
||||
leds[n].x = origin[n].x + ( (ziel[n].x - origin[n].x) * pos[n] / steps[n]);
|
||||
leds[n].y = origin[n].y + ( (ziel[n].y - origin[n].y) * pos[n] / steps[n]);
|
||||
leds[n].z = (origin[n]).z + ( ((ziel[n]).z - origin[n].z) * pos[n] / steps[n]);
|
||||
leds[n].show();
|
||||
|
||||
}
|
||||
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void loop() {
|
||||
int next_duration = random(5, 10);
|
||||
switch (random(0, 10)) {
|
||||
case 0:
|
||||
glow_cube(next_duration);
|
||||
break;
|
||||
case 1:
|
||||
glitzer_cube(next_duration);
|
||||
break;
|
||||
case 2:
|
||||
glitzer_cube_levels(next_duration);
|
||||
break;
|
||||
case 3:
|
||||
glitzer_fade_cube(next_duration);
|
||||
break;
|
||||
case 4:
|
||||
dots_cube(next_duration);
|
||||
break;
|
||||
case 5:
|
||||
text_cube("i@u");
|
||||
break;
|
||||
case 6:
|
||||
text_cube("benjamin");
|
||||
break;
|
||||
case 7:
|
||||
text_cube("annika");
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
/* glitzer_cube(random(5, 20));
|
||||
glitzer_fade_cube(random(5, 20));
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Define the function which will handle the notifications (interrupts)
|
||||
ISR(timer1Event)
|
||||
{
|
||||
// if (Serial)
|
||||
// Serial.println(frame);
|
||||
|
||||
// Reset Timer1 (resetTimer1 should be the first operation for better timer precision)
|
||||
resetTimer1();
|
||||
// For a smaller and faster code, the line above could safely be replaced with a call
|
||||
// to the function resetTimer1Unsafe() as, despite its name, it IS safe to call
|
||||
// that function in here (interrupts are disabled)
|
||||
|
||||
// Make sure to do your work as fast as possible, since interrupts are automatically
|
||||
// disabled when this event happens (refer to interrupts() and noInterrupts() for
|
||||
// more information on that)
|
||||
draw_cube_layer(frame % CUBESIZE, frame % LEDLEVEL);
|
||||
frame ++;
|
||||
}
|
||||
|
|
@ -1,668 +0,0 @@
|
|||
#include <Arduino.h>
|
||||
|
||||
#include "./Timer1.h"
|
||||
|
||||
#include "CubeRegister.h"
|
||||
|
||||
|
||||
|
||||
typedef void(*CubeEffects)(unsigned int frame);
|
||||
|
||||
|
||||
#define CUBESIZE 5
|
||||
|
||||
//ShiftRegisterSlow Register ;
|
||||
CubeRegister Register ;
|
||||
|
||||
|
||||
|
||||
#define FPS 60
|
||||
#define LEDLEVEL 8
|
||||
|
||||
byte cube[CUBESIZE][CUBESIZE][CUBESIZE];
|
||||
volatile unsigned long frame = 0;
|
||||
unsigned long start;
|
||||
unsigned long ende;
|
||||
|
||||
|
||||
void draw_cube_layer(byte layer, byte level) {
|
||||
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
Register.shift_bit(z == layer);
|
||||
}
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
|
||||
Register.shift_bit((cube[x][y][layer] > level));
|
||||
}
|
||||
|
||||
}
|
||||
Register.register_to_output();
|
||||
}
|
||||
|
||||
void setup() {
|
||||
// Disable Arduino's default millisecond counter (from now on, millis(), micros(),
|
||||
// delay() and delayMicroseconds() will not work)
|
||||
|
||||
Serial.begin(115200);
|
||||
//disableMillis();
|
||||
Register.reset();
|
||||
Register.output_enable();
|
||||
//randomize_cube();
|
||||
|
||||
|
||||
// Prepare Timer1 to count
|
||||
// On 16 MHz Arduino boards, this function has a resolution of 4us
|
||||
// On 8 MHz Arduino boards, this function has a resolution of 8us
|
||||
startTimer1(1000000 / (FPS * LEDLEVEL * CUBESIZE));
|
||||
|
||||
//draw_cube_layer(1, 1);
|
||||
}
|
||||
/*
|
||||
void randomize_cube() {
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = random(LEDLEVEL + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void fill_cube(byte brightness) {
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = min(brightness, LEDLEVEL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
void gravity_cube(int x,int y, int z){
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
void dimm_cube(int diff = -1) {
|
||||
diff = constrain(diff, -LEDLEVEL, LEDLEVEL);
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = constrain( cube[x][y][z] + diff, 0, LEDLEVEL);
|
||||
/* if (cube[x][y][z] > LEDLEVEL) {
|
||||
cube[x][y][z] = LEDLEVEL;
|
||||
} else if (cube[x][y][z] < 0) {
|
||||
cube[x][y][z] = 0;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void rotate_ac_cube(int steps) {
|
||||
byte x = 0;
|
||||
byte y = 0;
|
||||
byte backup;
|
||||
|
||||
for (int s = 0 ; s <= steps; s++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
Serial.println("--------------- GO ---------");
|
||||
Serial.println("Backup: 0,0" + (String)(backup));
|
||||
|
||||
backup = cube[0][0][z];
|
||||
|
||||
// shift west-side y=0, x=0..max
|
||||
Serial.println("Links");
|
||||
y = 0;
|
||||
for ( x = 1; x < CUBESIZE; x++) {
|
||||
Serial.println("x" + (String)(x - 1) + ",y" + (String)y + " <= " + "x" + (String)x + ",y" + (String)y);
|
||||
cube[x - 1][y][z] = cube[x][y][z];
|
||||
};
|
||||
|
||||
// shift north-side y=0..max, x = max
|
||||
Serial.println("Vorne");
|
||||
x = CUBESIZE - 1;
|
||||
for (y = 1; y < CUBESIZE; y++) {
|
||||
Serial.println("x" + (String)(x) + ",y" + (String)(y - 1) + " <= " + "x" + (String)x + ",y" + (String)y);
|
||||
cube[x][y - 1][z] = cube[x][y][z];
|
||||
}
|
||||
|
||||
// shift east-side y=max, x=max..1
|
||||
Serial.println("Rechts");
|
||||
y = CUBESIZE - 1;
|
||||
for (x = CUBESIZE - 2 ; x < CUBESIZE; x--) {
|
||||
Serial.println("x" + (String)(x + 1) + ",y" + (String)y + " <= " + "x" + (String)x + ",y" + (String)y);
|
||||
cube[x + 1][y][z] = cube[x][y][z];
|
||||
}
|
||||
|
||||
x = 0;
|
||||
Serial.println("Hinten");
|
||||
for (y = CUBESIZE - 2 ; y > 0; --y) {
|
||||
Serial.println("x" + (String)(x) + ",y" + (String)(y + 1) + " <= " + "x" + (String)x + ",y" + (String)y);
|
||||
cube[x][y + 1][z] = cube[x][y][z];
|
||||
}
|
||||
|
||||
Serial.println("Backup: x0,y1 <= " + (String)(backup));
|
||||
cube[0][1][z] = backup;
|
||||
}
|
||||
delay(50);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void rotate_cube(int steps, unsigned int frame_delay = 100) {
|
||||
byte x = 0;
|
||||
byte y = 0;
|
||||
byte backup;
|
||||
|
||||
for (int s = 0 ; s < steps; s++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
backup = cube[0][0][z];
|
||||
|
||||
// 0,0 -> 0,4 : v
|
||||
x = 0;
|
||||
for (y = 1; y < CUBESIZE ; y++) {
|
||||
cube[x][y - 1][z] = cube[x][y][z];
|
||||
};
|
||||
|
||||
y = CUBESIZE - 1;
|
||||
for (x = 1; x < CUBESIZE ; x++) {
|
||||
cube[x - 1][y][z] = cube[x][y][z];
|
||||
}
|
||||
|
||||
x = CUBESIZE - 1;
|
||||
for (y = CUBESIZE - 2 ; y < CUBESIZE ; --y) {
|
||||
cube[x][y + 1][z] = cube[x][y][z] ;
|
||||
}
|
||||
|
||||
y = 0 ;
|
||||
for (x = CUBESIZE - 2 ; x < CUBESIZE ; --x) {
|
||||
cube[x + 1][y][z] = cube[x][y][z];
|
||||
}
|
||||
cube[1][0][z] = backup;
|
||||
}
|
||||
delay(frame_delay);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
const unsigned long CHAR_5BIT[] = {
|
||||
0B0000000000000000000000000, // 36 SPACE (32)
|
||||
0B0010000100001000000000100, // 37 ! (33)
|
||||
0B0000001010010100000000000, // 36 " (34)
|
||||
0B0101011111010101111101010, // 36 # (35)
|
||||
0B0111010100011100010101110, // 36 $ (36)
|
||||
0B0000101010001000101010000, // 36 % (37)
|
||||
0B1000001100011001001011100, // 36 & (38) ??
|
||||
0B0010000100000000000000000, // 36 '(39)
|
||||
0B0001000100001000010000010, // 36 ( (40)
|
||||
0B0100000100001000010001000, // 36 ) (41)
|
||||
0B0000000100011100101000000, // 36 * (42)
|
||||
0B0000000100011100010000000, // 36 + (43)
|
||||
0B0000000000000000010001000, // 36 , (44)
|
||||
0B0000000000011100000000000, // 36 - (45)
|
||||
0B0000000000000000000000100, // 39 . (46)
|
||||
0B0000100010001000100010000, // 36 / (45)
|
||||
0B0111010011101011100101110, // 26 0 (48)
|
||||
0B0010001100001000010001110, // 27 1 (49)
|
||||
0B1111000001011101000011111, // 28 2 (50)
|
||||
0B1111000001011100000111110, // 29 3
|
||||
0B0010001000101001111100100, // 30 4
|
||||
0B1111110000111100000111110, // 31 5
|
||||
0B1111110000111101000111110, // 32 6
|
||||
0B1111100001000100010000100, // 33 7
|
||||
0B0111010001011101000101110, // 34 8
|
||||
0B0111010001011110000111110, // 35 9 (57)
|
||||
0B0000000100000000000000100, // 38 : (58)
|
||||
0B0000000100000000010001000, // 38 ; (59)
|
||||
0B0000100010001000000000001, // 38 < (60)
|
||||
0B0000001110000000111000000, // 36 = (61)
|
||||
0B1000001000001000100010000, // 38 > (62)
|
||||
0B0111010001001100000000100, // 38 ? (63)
|
||||
0B0111010111100010111001100, // 38 @ (64
|
||||
0B0111010001111111000110001, // 0 A (97/65)
|
||||
0B1111110001111101000111111, // 1 B
|
||||
0B0111110000100001000001111, // 2 C
|
||||
0B1111010001100011000111110, // 3 D
|
||||
0B1111110000111101000011111, // 4 E
|
||||
0B1111110000111001000010000, // 5 F
|
||||
0B0111110000100111000101111, // 6 G
|
||||
0B1000110001111111000110001, // 7 H
|
||||
0B0111000100001000010001110, // 8 I
|
||||
0B0001100001000011000101111, // 9 J
|
||||
0B1000110010111001001010001, // 10 K
|
||||
0B1000010000100001000011111, // 11 L
|
||||
0B1000111011101011000110001, // 12 M
|
||||
0B1000111001101011001110001, // 13 N
|
||||
0B0111010001100011000101110, // 14 O
|
||||
0B1111010001111101000010000, // 15 P
|
||||
0B1111110001101011111100010, // 16 Q
|
||||
0B1111010001111101000110001, // 17 R
|
||||
0B0111110000011100000111110, // 18 S
|
||||
0B1111100100001000010000100, // 19 T
|
||||
0B1000110001100011000101110, // 20 U
|
||||
0B1000110001010100101000100, // 21 V
|
||||
0B1000110001101011010101010, // 22 W
|
||||
0B1000101010001000101010001, // 23 X
|
||||
0B1000110001010100010000100, // 24 Y
|
||||
0B1111100010001000100011111, // 25 Z (122/90)
|
||||
0B0011100100001000010000111, // 38 [ (91)
|
||||
0B1000001000001000001000001, // 38 \ (92)
|
||||
0B1110000100001000010011100, // 38 ] (93)
|
||||
0B0010001001000000000000000, // 36 ^ (94)
|
||||
0B0000000000000000000011111, // 36 _ (95)
|
||||
0B0010000001000000000000000, // 36 ` (96)
|
||||
0B0011000100011000010000110, // 36 { (123)
|
||||
0B0010000100001000010000100, // 36 | (124)
|
||||
0B0110000100001100010001100, // 36 } (125)
|
||||
0B0000001000101010001000000, // 36 ~ (126)
|
||||
0B0000001010111110111000100 // 41 @ -> Herz (44)
|
||||
|
||||
|
||||
};
|
||||
unsigned long char_to_5bits(char zeichen) {
|
||||
// upper case letters + digits
|
||||
if ((zeichen >= 32) & (zeichen <= 96)) {
|
||||
return CHAR_5BIT[zeichen - 32];
|
||||
}
|
||||
// lower case letters
|
||||
if ((zeichen >= 97) & (zeichen <= 122)) {
|
||||
return CHAR_5BIT[zeichen - 64];
|
||||
}
|
||||
// digits
|
||||
if ((zeichen >= 123) & (zeichen <= 126)) {
|
||||
return CHAR_5BIT[zeichen - 22];
|
||||
}
|
||||
return CHAR_5BIT[69];
|
||||
}
|
||||
|
||||
// 5 * 5 bits/row, top to bottom
|
||||
/*
|
||||
const unsigned long CHAR_5BIT[42] = {
|
||||
0B0111010001111111000110001, // 0 A (97/65)
|
||||
0B1111110001111101000111111, // 1 B
|
||||
0B0111110000100001000001111, // 2 C
|
||||
0B1111010001100011000111110, // 3 D
|
||||
0B1111110000111101000011111, // 4 E
|
||||
0B1111110000111001000010000, // 5 F
|
||||
0B0111110000100111000101111, // 6 G
|
||||
0B1000110001111111000110001, // 7 H
|
||||
0B0111000100001000010001110, // 8 I
|
||||
0B0001100001000011000101111, // 9 J
|
||||
0B1000110010111001001010001, // 10 K
|
||||
0B1000010000100001000011111, // 11 L
|
||||
0B1000111011101011000110001, // 12 M
|
||||
0B1000111001101011001110001, // 13 N
|
||||
0B0111010001100011000101110, // 14 O
|
||||
0B1111010001111101000010000, // 15 P
|
||||
0B1111110001101011111100010, // 16 Q
|
||||
0B1111010001111101000110001, // 17 R
|
||||
0B0111110000011100000111110, // 18 S
|
||||
0B1111100100001000010000100, // 19 T
|
||||
0B1000110001100011000101110, // 20 U
|
||||
0B1000110001010100101000100, // 21 V
|
||||
0B1000110001101011010101010, // 22 W
|
||||
0B1000101010001000101010001, // 23 X
|
||||
0B1000110001010100010000100, // 24 Y
|
||||
0B1111100010001000100011111, // 25 Z (122/90)
|
||||
0B0111010011101011100101110, // 26 ZERO (48)
|
||||
0B0010001100001000010001110, // 27 ONE (49)
|
||||
0B1111000001011101000011111, // 28 TWO (50)
|
||||
0B1111000001011100000111110, // 29 THREE
|
||||
0B0010001000101001111100100, // 30 FOUR
|
||||
0B1111110000111100000111110, // 31 FIVE
|
||||
0B1111110000111101000111110, // 32 SIX
|
||||
0B1111100001000100010000100, // 33 SEVEN
|
||||
0B0111010001011101000101110, // 34 EIGHT
|
||||
0B0111010001011110000111110, // 35 NINE (57)
|
||||
0B0000000000000000000000000, // 36 SPACE (32)
|
||||
0B0010000100001000000000100, // 37 EXCL (33)
|
||||
0B0000000100000000000000100, // 38 COLON (58)
|
||||
0B0000000000000000000000100, // 39 POINT (46)
|
||||
0B0000000000000000010001000, // 40 COMMA (44)
|
||||
0B0000001010111110111000100 // 41 @ -> Herz (44)
|
||||
};
|
||||
*/
|
||||
unsigned long char_to_5bits__(char zeichen) {
|
||||
// special chars
|
||||
switch (zeichen) {
|
||||
case 32: return CHAR_5BIT[36];
|
||||
case 33: return CHAR_5BIT[37];
|
||||
case 58: return CHAR_5BIT[38];
|
||||
case 46: return CHAR_5BIT[39];
|
||||
case 44: return CHAR_5BIT[40];
|
||||
case 64: return CHAR_5BIT[41];
|
||||
}
|
||||
|
||||
// upper case letters
|
||||
if ((zeichen >= 65) & (zeichen <= 90)) {
|
||||
return CHAR_5BIT[zeichen - 65];
|
||||
}
|
||||
// lower case letters
|
||||
if ((zeichen >= 97) & (zeichen <= 122)) {
|
||||
return CHAR_5BIT[zeichen - 97];
|
||||
}
|
||||
// digits
|
||||
if ((zeichen >= 48) & (zeichen <= 57)) {
|
||||
return CHAR_5BIT[zeichen - 22];
|
||||
}
|
||||
}
|
||||
|
||||
void write_char(char zeichen, int ebene = 0, byte brightness = LEDLEVEL) {
|
||||
ebene = constrain(ebene, 0, CUBESIZE - 1);
|
||||
unsigned long pattern = char_to_5bits(zeichen);
|
||||
unsigned long mask = 0B1000000000000000000000000;
|
||||
Serial.println("\nPattern: " + (String)(pattern));
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
Serial.print( pattern & mask );
|
||||
if (pattern & mask) {
|
||||
cube[(CUBESIZE - 1) - x][ebene][y] = brightness ;
|
||||
} else {
|
||||
cube[(CUBESIZE - 1) - x][ebene][y] = 0 ;
|
||||
}
|
||||
mask >>= 1;
|
||||
//mask = mask << 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void banner_cube(const char *message, int frame_delay = 100) {
|
||||
|
||||
unsigned long pattern;// = char_to_5bits(zeichen);
|
||||
unsigned long mask;// = 0B1000000000000000000000000;
|
||||
|
||||
for (size_t mp = 0; mp < strlen(message); mp++ ) {
|
||||
|
||||
pattern = char_to_5bits(message[mp]);
|
||||
mask = 0B1000000000000000000000000;
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
mask = 0B1000000000000000000000000;
|
||||
mask >>= y;// * CUBESIZE;
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
if (pattern & mask) {
|
||||
cube[0][CUBESIZE - 1][z] = LEDLEVEL;
|
||||
} else {
|
||||
cube[0][CUBESIZE - 1][z] = 0;
|
||||
}
|
||||
cube[CUBESIZE - 1][CUBESIZE - 1][z] = 0;
|
||||
mask >>= CUBESIZE;
|
||||
}
|
||||
rotate_cube(1, 150);
|
||||
}
|
||||
rotate_cube(1, 150);
|
||||
}
|
||||
|
||||
for (byte cols = 0; cols < (CUBESIZE * 3 - 2); cols++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[CUBESIZE - 1][CUBESIZE - 1][z] = 0;
|
||||
}
|
||||
rotate_cube(1, 150);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void hello_cube(int duration) {
|
||||
|
||||
const char* message = "mama ist die beste!@!@@ " ;
|
||||
|
||||
for (size_t mp = 0; mp < strlen(message); mp++ ) {
|
||||
int s = CUBESIZE - 1;
|
||||
for (int i = 0; i < (CUBESIZE + LEDLEVEL); i++) {
|
||||
dimm_cube(LEDLEVEL / -2);
|
||||
write_char(message[mp], max(s, 0), LEDLEVEL);
|
||||
s--;
|
||||
delay(50);
|
||||
}
|
||||
delay(200);
|
||||
}
|
||||
fill_cube(0);
|
||||
}
|
||||
|
||||
void text_cube(const char *message) {
|
||||
|
||||
for (size_t mp = 0; mp < strlen(message); mp++ ) {
|
||||
int s = CUBESIZE - 1;
|
||||
for (int i = 0; i < (CUBESIZE + LEDLEVEL); i++) {
|
||||
dimm_cube(LEDLEVEL / -2 );
|
||||
write_char(message[mp], max(s, 0), LEDLEVEL);
|
||||
s--;
|
||||
delay(50);
|
||||
}
|
||||
delay(200);
|
||||
}
|
||||
|
||||
fill_cube(0);
|
||||
}
|
||||
|
||||
void glow_cube(int duration) {
|
||||
ende = millis() + duration * 1000;
|
||||
int glow = 0;
|
||||
int glch = 1;
|
||||
fill_cube(glow);
|
||||
while (millis() < ende) {
|
||||
glow += glch; // ((ende - millis()) / 200) % (LEDLEVEL + 1);
|
||||
if (glow <= 0) {
|
||||
glow = 0;
|
||||
glch = 1;
|
||||
} else if (glow >= LEDLEVEL) {
|
||||
glow = LEDLEVEL;
|
||||
glch = -1;
|
||||
}
|
||||
fill_cube(glow);
|
||||
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void glitzer_cube(int duration) {
|
||||
start = millis();
|
||||
ende = millis() + duration * 1000;
|
||||
//while ((millis() - start) < 5000 ) {
|
||||
while (millis() < ende) {
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
if (random(2) > 0) {
|
||||
cube[x][y][z] = LEDLEVEL;
|
||||
} else {
|
||||
cube[x][y][z] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
delay(50);
|
||||
}
|
||||
}
|
||||
|
||||
void glitzer_cube_levels(int duration) {
|
||||
start = millis();
|
||||
ende = millis() + duration * 1000;
|
||||
//while ((millis() - start) < 5000 ) {
|
||||
while (millis() < ende) {
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = random(LEDLEVEL + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
delay(50);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void glitzer_fade_cube(int duration) {
|
||||
int cleanup = 5;
|
||||
fill_cube(0);
|
||||
/*for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
cube[x][y][z] = 0;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
/* for (byte n = 0; n < traces; n++) {
|
||||
punkt.randomize();
|
||||
punkt.show();
|
||||
}
|
||||
*/
|
||||
ende = millis() + duration * 1000;
|
||||
while (millis() < ende) {
|
||||
|
||||
//while ((millis() - start) < 10000 ) {
|
||||
//punkt.randomize();
|
||||
//punkt.show();
|
||||
cube[random(CUBESIZE)][random(CUBESIZE)][random(CUBESIZE)] = random(LEDLEVEL + 1);
|
||||
cube[random(CUBESIZE)][random(CUBESIZE)][random(CUBESIZE)] = random(LEDLEVEL + 1);
|
||||
delay(25);
|
||||
cleanup --;
|
||||
if (cleanup <= 0) {
|
||||
cleanup = 5;
|
||||
for (byte x = 0; x < CUBESIZE; x++) {
|
||||
for (byte y = 0; y < CUBESIZE; y++) {
|
||||
for (byte z = 0; z < CUBESIZE; z++) {
|
||||
if (cube[x][y][z] > 0) {
|
||||
cube[x][y][z] --;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dots_cube(int duration) {
|
||||
byte x;
|
||||
byte y;
|
||||
int speed = 50;
|
||||
fill_cube(0);
|
||||
for ( x = 0; x < CUBESIZE; x++) {
|
||||
for ( y = 0; y < CUBESIZE; y++) {
|
||||
cube[x][y][0] = LEDLEVEL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ende = millis() + duration * 1000;
|
||||
while (millis() < ende) {
|
||||
x = random(CUBESIZE);
|
||||
y = random(CUBESIZE);
|
||||
|
||||
if (cube[x][y][0] == 0) {
|
||||
for (int z = CUBESIZE - 1; z >= 0; --z) {
|
||||
|
||||
if (z <= (CUBESIZE - 2))
|
||||
cube[x][y][z + 2] = 0;
|
||||
cube[x][y][z + 1] = LEDLEVEL / 2;
|
||||
cube[x][y][z] = LEDLEVEL;
|
||||
delay(speed);
|
||||
}
|
||||
|
||||
} else {
|
||||
for (int z = 1; z < CUBESIZE; z++) {
|
||||
|
||||
if (z >= 2)
|
||||
cube[x][y][z - 2] = 0;
|
||||
cube[x][y][z - 1] = LEDLEVEL / 2;
|
||||
cube[x][y][z] = LEDLEVEL;
|
||||
delay(speed);
|
||||
}
|
||||
}
|
||||
for (byte z = 1; z < CUBESIZE - 1; z++) {
|
||||
cube[x][y][z] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void template_cube(int duration) {
|
||||
// prepare something
|
||||
ende = millis() + duration * 1000;
|
||||
while (millis() < ende) {
|
||||
// manipulate cube[][][]
|
||||
delay(25);
|
||||
}
|
||||
}
|
||||
|
||||
// const char* messages = {"I°U", "mama ist die allerbeste!°!°", "benjamin", "annika", "5x5x5 led-cube"};
|
||||
static const char* const messages[] = {"I°U", "mama ist die allerbeste!°!°", "benjamin", "annika", "5x5x5 led-cube"};
|
||||
int message_count = 5;
|
||||
|
||||
void loop() {
|
||||
int next_duration = random(10, 20);
|
||||
switch (random(0, 10)) {
|
||||
case 0:
|
||||
glow_cube(next_duration);
|
||||
break;
|
||||
case 1:
|
||||
glitzer_cube(next_duration);
|
||||
break;
|
||||
case 2:
|
||||
glitzer_cube_levels(next_duration);
|
||||
break;
|
||||
case 3:
|
||||
glitzer_fade_cube(next_duration);
|
||||
break;
|
||||
case 4:
|
||||
dots_cube(next_duration);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
banner_cube(messages[random(message_count)]);
|
||||
break;
|
||||
case 7:
|
||||
text_cube(messages[random(message_count)]);
|
||||
break;
|
||||
/*
|
||||
case 8:
|
||||
if (random(10) > 5)
|
||||
text_cube("LED-Cube 5*5*5");
|
||||
else
|
||||
banner_cube("LED-Cube 5*5*5 ");
|
||||
|
||||
*/
|
||||
/*write_char('v', 0);
|
||||
write_char('x', 4);
|
||||
|
||||
rotate_cube(10);
|
||||
fill_cube(0);*/
|
||||
}
|
||||
|
||||
|
||||
/* glitzer_cube(random(5, 20));
|
||||
glitzer_fade_cube(random(5, 20));
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Define the function which will handle the notifications (interrupts)
|
||||
ISR(timer1Event)
|
||||
{
|
||||
// if (Serial)
|
||||
// Serial.println(frame);
|
||||
|
||||
// Reset Timer1 (resetTimer1 should be the first operation for better timer precision)
|
||||
resetTimer1();
|
||||
// For a smaller and faster code, the line above could safely be replaced with a call
|
||||
// to the function resetTimer1Unsafe() as, despite its name, it IS safe to call
|
||||
// that function in here (interrupts are disabled)
|
||||
|
||||
// Make sure to do your work as fast as possible, since interrupts are automatically
|
||||
// disabled when this event happens (refer to interrupts() and noInterrupts() for
|
||||
// more information on that)
|
||||
draw_cube_layer(frame % CUBESIZE, frame % LEDLEVEL);
|
||||
frame ++;
|
||||
}
|
||||
169
src/Timer1.cpp
169
src/Timer1.cpp
|
|
@ -1,169 +0,0 @@
|
|||
//
|
||||
// ArduinoTimer is distributed under the FreeBSD License
|
||||
//
|
||||
// Copyright (c) 2013, Carlos Rafael Gimenes das Neves
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice, this
|
||||
// list of conditions and the following disclaimer.
|
||||
// 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
// this list of conditions and the following disclaimer in the documentation
|
||||
// and/or other materials provided with the distribution.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// The views and conclusions contained in the software and documentation are those
|
||||
// of the authors and should not be interpreted as representing official policies,
|
||||
// either expressed or implied, of the FreeBSD Project.
|
||||
//
|
||||
// https://github.com/carlosrafaelgn/ArduinoTimer
|
||||
//
|
||||
#if defined(ARDUINO) && ARDUINO >= 100
|
||||
#include "Arduino.h"
|
||||
#else
|
||||
#include "WProgram.h"
|
||||
#endif
|
||||
#include "Timer1.h"
|
||||
|
||||
uint8_t __timer1Control;
|
||||
uint16_t __timer1CounterValue;
|
||||
// On 16 MHz Arduino boards, this function has a resolution of 4us, for intervals <= 262000, a resolution of 16us for intervals <= 1048000, and a resolution of 64us for intervals <= 4194000
|
||||
// On 8 MHz Arduino boards, this function has a resolution of 8us, for intervals <= 524000, a resolution of 32us for intervals <= 2097000, and a resolution os 128us for intervals <= 8388000
|
||||
void startTimer1(uint32_t microsecondsInterval) {
|
||||
pauseTimer1();
|
||||
// 18. Timer/Counter 0, 1, 3, 4, and 5 Prescaler (page 169)
|
||||
// 17.9.1 Normal Mode (page 149)
|
||||
TCCR1A = 0;
|
||||
TCCR1C = 0;
|
||||
// 17.11.5 TCCR1B (page 160)
|
||||
// 0 0 0 No clock source (Timer/Counter stopped)
|
||||
// 0 0 1 clkIO/1 (No prescaling)
|
||||
// 0 1 0 clkIO/8 (From prescaler)
|
||||
// 0 1 1 clkIO/64 (From prescaler)
|
||||
// 1 0 0 clkIO/256 (From prescaler)
|
||||
// 1 0 1 clkIO/1024 (From prescaler)
|
||||
#if (F_CPU == 16000000L)
|
||||
if (microsecondsInterval <= 262000L) {
|
||||
__timer1Control = B00000011;
|
||||
// The proper way of doing this would be:
|
||||
// 65536 - (microsecondsInterval / 4)
|
||||
// But, in order to save one 32-bit operation, this "- 1" is necessary...
|
||||
__timer1CounterValue = 65535 - ((uint16_t)(microsecondsInterval >> 2) - 1);
|
||||
} else if (microsecondsInterval <= 1048000L) {
|
||||
__timer1Control = B00000100;
|
||||
__timer1CounterValue = 65535 - ((uint16_t)(microsecondsInterval >> 4) - 1);
|
||||
} else {
|
||||
__timer1Control = B00000101;
|
||||
__timer1CounterValue = 65535 - ((uint16_t)(microsecondsInterval >> 6) - 1);
|
||||
}
|
||||
#elif (F_CPU == 8000000L)
|
||||
if (microsecondsInterval <= 524000L) {
|
||||
__timer1Control = B00000011;
|
||||
__timer1CounterValue = 65535 - ((uint16_t)(microsecondsInterval >> 3) - 1);
|
||||
} else if (microsecondsInterval <= 2097000L) {
|
||||
__timer1Control = B00000100;
|
||||
__timer1CounterValue = 65535 - ((uint16_t)(microsecondsInterval >> 5) - 1);
|
||||
} else {
|
||||
__timer1Control = B00000101;
|
||||
__timer1CounterValue = 65535 - ((uint16_t)(microsecondsInterval >> 7) - 1);
|
||||
}
|
||||
#else
|
||||
#error("Unsupported CPU frequency")
|
||||
#endif
|
||||
resetTimer1();
|
||||
// 17.11.37 TIFR1 <20> Timer/Counter1 Interrupt Flag Register (page 167)
|
||||
TIFR1 = 0;
|
||||
TIMSK1 = 1;
|
||||
resumeTimer1();
|
||||
}
|
||||
// On 16 MHz Arduino boards, this function has a resolution of 4us
|
||||
// On 8 MHz Arduino boards, this function has a resolution of 8us
|
||||
void startCountingTimer1(void) {
|
||||
pauseTimer1();
|
||||
TCCR1A = 0;
|
||||
TCCR1C = 0;
|
||||
#if (F_CPU == 16000000L) || (F_CPU == 8000000L)
|
||||
__timer1Control = B00000011;
|
||||
__timer1CounterValue = 0;
|
||||
#else
|
||||
#error("Unsupported CPU frequency")
|
||||
#endif
|
||||
resetTimer1();
|
||||
TIFR1 = 0;
|
||||
TIMSK1 = 0;
|
||||
resumeTimer1();
|
||||
}
|
||||
// On 16 MHz Arduino boards, this function has a resolution of 16us
|
||||
// On 8 MHz Arduino boards, this function has a resolution of 32us
|
||||
void startSlowCountingTimer1(void) {
|
||||
pauseTimer1();
|
||||
TCCR1A = 0;
|
||||
TCCR1C = 0;
|
||||
#if (F_CPU == 16000000L) || (F_CPU == 8000000L)
|
||||
__timer1Control = B00000100;
|
||||
__timer1CounterValue = 0;
|
||||
#else
|
||||
#error("Unsupported CPU frequency")
|
||||
#endif
|
||||
resetTimer1();
|
||||
TIFR1 = 0;
|
||||
TIMSK1 = 0;
|
||||
resumeTimer1();
|
||||
}
|
||||
// On 16 MHz Arduino boards, this function has a resolution of 64us
|
||||
// On 8 MHz Arduino boards, this function has a resolution of 128us
|
||||
void startUltraSlowCountingTimer1(void) {
|
||||
pauseTimer1();
|
||||
TCCR1A = 0;
|
||||
TCCR1C = 0;
|
||||
#if (F_CPU == 16000000L) || (F_CPU == 8000000L)
|
||||
__timer1Control = B00000101;
|
||||
__timer1CounterValue = 0;
|
||||
#else
|
||||
#error("Unsupported CPU frequency")
|
||||
#endif
|
||||
resetTimer1();
|
||||
TIFR1 = 0;
|
||||
TIMSK1 = 0;
|
||||
resumeTimer1();
|
||||
}
|
||||
uint16_t readTimer1(void) {
|
||||
// 17.3 Accessing 16-bit Registers (page 138)
|
||||
uint8_t sreg;
|
||||
uint16_t i;
|
||||
// Save global interrupt flag
|
||||
// 7.4.1 SREG <20> AVR Status Register (page 14)
|
||||
sreg = SREG;
|
||||
// Disable interrupts
|
||||
cli();
|
||||
// Read TCNTn
|
||||
i = readTimer1Unsafe();
|
||||
// Restore global interrupt flag
|
||||
SREG = sreg;
|
||||
return i;
|
||||
}
|
||||
void resetTimer1(void) {
|
||||
// 17.3 Accessing 16-bit Registers (page 138)
|
||||
uint8_t sreg;
|
||||
// Save global interrupt flag
|
||||
// 7.4.1 SREG <20> AVR Status Register (page 14)
|
||||
sreg = SREG;
|
||||
// Disable interrupts
|
||||
cli();
|
||||
// Write TCNTn
|
||||
resetTimer1Unsafe();
|
||||
// Restore global interrupt flag
|
||||
SREG = sreg;
|
||||
}
|
||||
38
src/lib/readme.txt
Normal file
38
src/lib/readme.txt
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
|
||||
This directory is intended for the project specific (private) libraries.
|
||||
PlatformIO will compile them to static libraries and link to executable file.
|
||||
|
||||
The source code of each library should be placed in separate directory, like
|
||||
"lib/private_lib/[here are source files]".
|
||||
|
||||
For example, see how can be organized `Foo` and `Bar` libraries:
|
||||
|
||||
|--lib
|
||||
| |--Bar
|
||||
| | |--docs
|
||||
| | |--examples
|
||||
| | |--src
|
||||
| | |- Bar.c
|
||||
| | |- Bar.h
|
||||
| |--Foo
|
||||
| | |- Foo.c
|
||||
| | |- Foo.h
|
||||
| |- readme.txt --> THIS FILE
|
||||
|- platformio.ini
|
||||
|--src
|
||||
|- main.c
|
||||
|
||||
Then in `src/main.c` you should use:
|
||||
|
||||
#include <Foo.h>
|
||||
#include <Bar.h>
|
||||
|
||||
// rest H/C/CPP code
|
||||
|
||||
PlatformIO will find your libraries automatically, configure preprocessor's
|
||||
include paths and build them.
|
||||
|
||||
See additional options for PlatformIO Library Dependency Finder `lib_*`:
|
||||
|
||||
http://docs.platformio.org/en/stable/projectconf.html#lib-install
|
||||
|
||||
10
src/platformio.ini
Normal file
10
src/platformio.ini
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
#
|
||||
# PlatformIO Project Configuration File
|
||||
#
|
||||
# Please make sure to read documentation with examples first
|
||||
# http://docs.platformio.org/en/stable/projectconf.html
|
||||
#
|
||||
[env:nanoatmega328]
|
||||
platform = atmelavr
|
||||
framework = arduino
|
||||
board = nanoatmega328
|
||||
110
src/src/CubeAnimations.cpp
Normal file
110
src/src/CubeAnimations.cpp
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
|
||||
#include "CubeAnimations.h"
|
||||
|
||||
CubeAnimations::CubeAnimations(
|
||||
LedCube myCube,
|
||||
unsigned char throttle = 50,
|
||||
unsigned int duration = 15000):
|
||||
myCube(myCube),
|
||||
speed(throttle),
|
||||
duration(duration){
|
||||
|
||||
};
|
||||
|
||||
void CubeAnimations::start(void){
|
||||
myCube.reset();
|
||||
myCube.start();
|
||||
}
|
||||
|
||||
void CubeAnimations::stop(void){
|
||||
myCube.reset();
|
||||
}
|
||||
|
||||
void CubeAnimations::setSpeed(unsigned char throttle){
|
||||
speed = constrain(throttle, 0, 100);
|
||||
}
|
||||
|
||||
void CubeAnimations::setDuration(unsigned int duration){
|
||||
duration = constrain(duration, 0, 100);
|
||||
}
|
||||
|
||||
bool CubeAnimations::isRunning(void){
|
||||
return millis() <= effect_ende;
|
||||
}
|
||||
|
||||
void CubeAnimations::startAnimation(void){
|
||||
effect_ende = millis() + duration;
|
||||
}
|
||||
void CubeAnimations::wait(unsigned long time){
|
||||
delay((time * speed)/ 100);
|
||||
}
|
||||
|
||||
void CubeAnimations::glow(void){
|
||||
startAnimation();
|
||||
unsigned char glow = 0;
|
||||
bool glow_up;
|
||||
while (isRunning()){
|
||||
if (glow == 0){
|
||||
glow_up = true;
|
||||
} else if (glow == myCube.shades()) {
|
||||
glow_up = false;
|
||||
}
|
||||
glow_up ? glow++ : glow--;
|
||||
myCube.fill(glow);
|
||||
wait(200);
|
||||
}
|
||||
}
|
||||
|
||||
void CubeAnimations::glitter(unsigned char filling = 50){
|
||||
startAnimation();
|
||||
filling = constrain(filling, 0, 100);
|
||||
unsigned char value;
|
||||
while (isRunning()){
|
||||
for (byte x = 0; x < myCube.size(); x++) {
|
||||
for (byte y = 0; y < myCube.size(); y++) {
|
||||
for (byte z = 0; z < myCube.size(); z++) {
|
||||
value = random(100) < filling ? myCube.shades() : 0;
|
||||
myCube.pixel(x,y,z, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
wait(100);
|
||||
}
|
||||
}
|
||||
|
||||
void CubeAnimations::shaded_glitter(unsigned char filling = 50){
|
||||
startAnimation();
|
||||
filling = constrain(filling, 0, 100);
|
||||
unsigned char value;
|
||||
while (isRunning()){
|
||||
for (byte x = 0; x < myCube.size(); x++) {
|
||||
for (byte y = 0; y < myCube.size(); y++) {
|
||||
for (byte z = 0; z < myCube.size(); z++) {
|
||||
value = random(100) < filling ? random(myCube.shades() + 1) : 0;
|
||||
myCube.pixel(x,y,z, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
wait(100);
|
||||
}
|
||||
}
|
||||
|
||||
void CubeAnimations::dimed_glitter(unsigned char filling = 50){
|
||||
startAnimation();
|
||||
filling = constrain(filling, 0, 100);
|
||||
// (total_leds * filling) / (100 * shades)
|
||||
// (125 * 50) / (100 * 8) = 7
|
||||
unsigned char update_count = (myCube.size()^3 * 100) / (filling * myCube.shades());
|
||||
unsigned char x,y,z;
|
||||
|
||||
while (isRunning()){
|
||||
myCube.shade(-1);
|
||||
for (unsigned char n=0;n<=update_count;n++){
|
||||
x = random(myCube.size());
|
||||
y = random(myCube.size());
|
||||
z = random(myCube.size());
|
||||
myCube.pixel(x,y,z, random(myCube.shades() + 1));
|
||||
}
|
||||
wait(100);
|
||||
}
|
||||
}
|
||||
39
src/src/CubeAnimations.h
Normal file
39
src/src/CubeAnimations.h
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
#ifndef __CUBE_ANIMATIONS__
|
||||
#define __CUBE_ANIMATIONS__
|
||||
#include "LedCube.h"
|
||||
|
||||
class CubeAnimations{
|
||||
|
||||
|
||||
|
||||
public:
|
||||
CubeAnimations(
|
||||
LedCube myCube,
|
||||
unsigned char throttle,
|
||||
unsigned int duration
|
||||
);
|
||||
void start(void);
|
||||
void stop(void);
|
||||
void setSpeed(unsigned char throttle);
|
||||
void setDuration(unsigned int duration);
|
||||
bool isRunning(void);
|
||||
|
||||
void glow(void);
|
||||
void glitter( unsigned char filling);
|
||||
void shaded_glitter(unsigned char filling);
|
||||
void dimed_glitter(unsigned char filling);
|
||||
|
||||
|
||||
private:
|
||||
void startAnimation(void);
|
||||
void wait(unsigned long time);
|
||||
|
||||
LedCube myCube;
|
||||
unsigned char status;
|
||||
unsigned char speed;
|
||||
unsigned int duration;
|
||||
unsigned long effect_ende;
|
||||
};
|
||||
|
||||
|
||||
#endif //__CUBE_ANIMATIONS__
|
||||
|
|
@ -1,5 +1,7 @@
|
|||
#include "CubeRegister.h"
|
||||
|
||||
CubeRegister CubeRegisterPortB;
|
||||
|
||||
void CubeRegister::reset() {
|
||||
// Port B Pin 8 - 13
|
||||
//Serial.println("reset");
|
||||
|
|
@ -23,6 +25,7 @@ void CubeRegister::output_disable() {
|
|||
// OUTPUT für OE auf 1 setzen
|
||||
PORTB |= _OE; //-> HIGH
|
||||
};
|
||||
|
||||
void CubeRegister::clear_register() {
|
||||
PORTB |= _SRCLR; // -> HIGH
|
||||
PORTB &= ~_SRCLK; // -> LOW
|
||||
|
|
@ -33,21 +36,21 @@ void CubeRegister::clear_register() {
|
|||
};
|
||||
|
||||
void CubeRegister::shift_bit(bool bit) {
|
||||
//Serial.println("shift_bit " + (String)(bit));
|
||||
//
|
||||
// copy bit to SER (input) of shift regitster
|
||||
if (bit == LOW) {
|
||||
PORTB &= ~_SER; // -> LOW
|
||||
} else {
|
||||
PORTB |= _SER; // -> HIGH
|
||||
}
|
||||
// clock signal for shift registers
|
||||
PORTB |= _SRCLK; // -> HIGH
|
||||
PORTB &= ~_SRCLK; // -> LOW
|
||||
};
|
||||
|
||||
// copy shift registers to output registers
|
||||
void CubeRegister::register_to_output() {
|
||||
//Serial.println("register_to_output");
|
||||
// PORTB &= ~_RCLK; // -> LOW
|
||||
// clock signal for output registers
|
||||
PORTB |= _RCLK; // -> HIGH
|
||||
//Serial.println(PORTB);
|
||||
PORTB &= ~_RCLK; // -> LOW
|
||||
// Serial.println(PORTB);
|
||||
};
|
||||
34
src/src/CubeRegister.h
Normal file
34
src/src/CubeRegister.h
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
|
||||
#ifndef __CubeRegister__
|
||||
#define __CubeRegister__
|
||||
#include <Arduino.h>
|
||||
|
||||
class CubeRegister {
|
||||
public:
|
||||
/*
|
||||
singnals for IC SN74HC595 8-bit shift registers with 3-state output registers
|
||||
SER - PIN 14
|
||||
OE - PIN 13
|
||||
RCLK - PIN 12
|
||||
SRCLK - PIN 11
|
||||
SRCLR - PIN 10
|
||||
*/
|
||||
|
||||
// bitmasks for PORTB Pin 8 - 13
|
||||
static const byte _SER = 0x10; // 0b00010000; // D12
|
||||
static const byte _OE = 0x08; // 0b00001000; // D11
|
||||
static const byte _RCLK = 0x04; // 0b00000100; // D10
|
||||
static const byte _SRCLK = 0x02; // 0b00000010; // D9
|
||||
static const byte _SRCLR = 0x01; // 0b00000001; // D8
|
||||
|
||||
void reset(void);
|
||||
void output_enable(void);
|
||||
void output_disable(void);
|
||||
void clear_register(void);
|
||||
void shift_bit(bool bit);
|
||||
void register_to_output(void);
|
||||
|
||||
};
|
||||
|
||||
extern CubeRegister CubeRegisterPortB;
|
||||
#endif
|
||||
207
src/src/LedCube.cpp
Normal file
207
src/src/LedCube.cpp
Normal file
|
|
@ -0,0 +1,207 @@
|
|||
#include "LedCube.h"
|
||||
//#include "TimerOne.h"
|
||||
#include "TimerOne.h"
|
||||
|
||||
|
||||
LedCube myCube(DEFAULT_CUBESIZE, DEFAULT_SHADES, CubeRegisterPortB);
|
||||
myCube.framerate(DEFAULT_FRAMERATE);
|
||||
|
||||
|
||||
LedCube::LedCube( const unsigned char size,
|
||||
const unsigned char shades,
|
||||
CubeRegister output = CubeRegister())
|
||||
:_cubesize(size), _shades(shades), myRegister(output){
|
||||
_framerate = DEFAULT_FRAMERATE;
|
||||
|
||||
// unsigned char pixels[5][5][5];
|
||||
pixels = new unsigned char**[_cubesize];
|
||||
for (unsigned char x=0;x<_cubesize;x++){
|
||||
pixels[x] = new unsigned char*[_cubesize];
|
||||
for (unsigned char y=0;y<_cubesize;y++){
|
||||
pixels[x][y] = new unsigned char[_cubesize];
|
||||
}
|
||||
}
|
||||
|
||||
reset();
|
||||
};
|
||||
|
||||
LedCube::~LedCube(void){
|
||||
for (unsigned char x=0;x<_cubesize;x++){
|
||||
for (unsigned char y=0;y<_cubesize;y++){
|
||||
delete [] pixels[x][y];
|
||||
}
|
||||
delete [] pixels[x];
|
||||
}
|
||||
delete [] pixels;
|
||||
|
||||
}
|
||||
|
||||
void LedCube::toSerial(void){
|
||||
if (Serial){
|
||||
Serial.println("LedCube "+ String(_cubesize) + "x"+ String(_cubesize) +"x"+ String(_cubesize) +" @" + String(_framerate)+ "Hz and " + String(_shades) + " shades of grey\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LedCube::start(void){
|
||||
reset();
|
||||
myRegister.reset();
|
||||
myRegister.output_enable();
|
||||
if (Serial){ Serial.println("[LedCube] startTimer1(" + String(1000000 / (_framerate * _shades * _cubesize)) + ");"); }
|
||||
delay(500);
|
||||
|
||||
//startTimer1(1000000 / (_framerate * _shades * _cubesize));
|
||||
|
||||
unsigned long timer_interval = 1000000 / (_framerate * _shades * _cubesize);
|
||||
Timer1.initialize(timer_interval);
|
||||
Timer1.attachInterrupt(myCube.draw_layer);
|
||||
|
||||
|
||||
delay(500);
|
||||
if (Serial){ Serial.println("LedCube::start :-)"); }
|
||||
}
|
||||
|
||||
void LedCube::reset(void){
|
||||
Timer1.detachInterrupt();
|
||||
//resetTimer1();
|
||||
myRegister.reset();
|
||||
layer = 0;
|
||||
level = 0;
|
||||
|
||||
}
|
||||
|
||||
void LedCube::framerate(unsigned char framerate){
|
||||
_framerate = framerate;
|
||||
}
|
||||
|
||||
unsigned char LedCube::size(void){
|
||||
return _cubesize;
|
||||
}
|
||||
|
||||
unsigned char LedCube::shades(void){
|
||||
return _shades;
|
||||
}
|
||||
|
||||
unsigned char LedCube::pixel(unsigned char x, unsigned char y, unsigned char z){
|
||||
return pixels[x][y][z];
|
||||
}
|
||||
|
||||
void LedCube::pixel(unsigned char x, unsigned char y, unsigned char z, unsigned char value){
|
||||
pixels[x][y][z] = constrain(value, 0, _shades);
|
||||
}
|
||||
|
||||
void LedCube::draw_layer(void){
|
||||
|
||||
layer = layer++ % _cubesize;
|
||||
if (layer == 0){
|
||||
level = level++ % _shades;
|
||||
};
|
||||
|
||||
for (unsigned char z = 0; z < _cubesize; z++) {
|
||||
myRegister.shift_bit(z == layer);
|
||||
}
|
||||
for (unsigned char x = 0; x < _cubesize; x++) {
|
||||
for (unsigned char y = 0; y < _cubesize; y++) {
|
||||
myRegister.shift_bit((pixels[x][y][layer] > level));
|
||||
}
|
||||
}
|
||||
myRegister.register_to_output();
|
||||
}
|
||||
|
||||
void LedCube::fill(unsigned char brightness){
|
||||
|
||||
unsigned char value = min(brightness, _shades);
|
||||
for (unsigned char x = 0; x < _cubesize; x++) {
|
||||
for (unsigned char y = 0; y < _cubesize; y++) {
|
||||
for (unsigned char z = 0; z < _cubesize; z++) {
|
||||
pixels[x][y][z] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LedCube::shade(char diff = -1){
|
||||
|
||||
char value = constrain(diff, -_shades, _shades);
|
||||
|
||||
for (unsigned char x = 0; x < _cubesize; x++) {
|
||||
for (unsigned char y = 0; y < _cubesize; y++) {
|
||||
for (unsigned char z = 0; z < _cubesize; z++) {
|
||||
pixels[x][y][z] = constrain(pixels[x][y][z] + value, 0, _shades);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LedCube::rotate_cover(int steps, unsigned int frame_delay = 100) {
|
||||
unsigned char x = 0;
|
||||
unsigned char y = 0;
|
||||
unsigned char z = 0;
|
||||
unsigned char backup;
|
||||
|
||||
for (int s = 0; s < steps; s++) {
|
||||
for (z = 0; z < _cubesize; z++) {
|
||||
backup = pixels[0][0][z];
|
||||
|
||||
// 0,0 -> 0,4 : v
|
||||
x = 0;
|
||||
for (y = 1; y < _cubesize; y++) {
|
||||
pixels[x][y - 1][z] = pixels[x][y][z];
|
||||
};
|
||||
|
||||
y = _cubesize - 1;
|
||||
for (x = 1; x < _cubesize; x++) {
|
||||
pixels[x - 1][y][z] = pixels[x][y][z];
|
||||
}
|
||||
|
||||
x = _cubesize - 1;
|
||||
for (y = _cubesize - 2; y < _cubesize; --y) {
|
||||
pixels[x][y + 1][z] = pixels[x][y][z];
|
||||
}
|
||||
|
||||
y = 0;
|
||||
for (x = _cubesize - 2; x < _cubesize; --x) {
|
||||
pixels[x + 1][y][z] = pixels[x][y][z];
|
||||
}
|
||||
pixels[1][0][z] = backup;
|
||||
}
|
||||
delay(frame_delay);
|
||||
}
|
||||
};
|
||||
|
||||
void LedCube::rotate(int steps, unsigned int frame_delay = 100) {
|
||||
unsigned char x = 0;
|
||||
unsigned char y = 0;
|
||||
unsigned char z = 0;
|
||||
unsigned char backup;
|
||||
|
||||
|
||||
for (int s = 0; s < steps; s++) {
|
||||
for (z = 0; z < _cubesize; z++) {
|
||||
backup = pixels[0][0][z];
|
||||
|
||||
// 0,0 -> 0,4 : v
|
||||
x = 0;
|
||||
for (y = 1; y < _cubesize; y++) {
|
||||
pixels[x][y - 1][z] = pixels[x][y][z];
|
||||
};
|
||||
|
||||
y = _cubesize - 1;
|
||||
for (x = 1; x < _cubesize; x++) {
|
||||
pixels[x - 1][y][z] = pixels[x][y][z];
|
||||
}
|
||||
|
||||
x = _cubesize - 1;
|
||||
for (y = _cubesize - 2; y < _cubesize; --y) {
|
||||
pixels[x][y + 1][z] = pixels[x][y][z];
|
||||
}
|
||||
|
||||
y = 0;
|
||||
for (x = _cubesize - 2; x < _cubesize; --x) {
|
||||
pixels[x + 1][y][z] = pixels[x][y][z];
|
||||
}
|
||||
pixels[1][0][z] = backup;
|
||||
}
|
||||
delay(frame_delay);
|
||||
}
|
||||
};
|
||||
49
src/src/LedCube.h
Normal file
49
src/src/LedCube.h
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
#ifndef __LedCube__
|
||||
#define __LedCube__
|
||||
|
||||
#include "CubeRegister.h"
|
||||
#define DEFAULT_FRAMERATE 30
|
||||
#define DEFAULT_SHADES 8
|
||||
|
||||
#define DEFAULT_CUBESIZE 5
|
||||
|
||||
class LedCube {
|
||||
public:
|
||||
LedCube(unsigned char size, unsigned char shades, CubeRegister output);
|
||||
~LedCube();
|
||||
|
||||
void start(void);
|
||||
void reset(void);
|
||||
void draw_layer();
|
||||
void framerate(unsigned char framerate);
|
||||
unsigned char shades(void);
|
||||
unsigned char size(void);
|
||||
|
||||
void toSerial(void);
|
||||
|
||||
unsigned char pixel(unsigned char x, unsigned char y, unsigned char z);
|
||||
void pixel(unsigned char x, unsigned char y, unsigned char z, unsigned char value);
|
||||
|
||||
|
||||
void fill(unsigned char brightness);
|
||||
// void dim(unsigned char diff);
|
||||
void shade(char diff);
|
||||
void rotate_cover(int steps, unsigned int frame_delay);
|
||||
void rotate(int steps, unsigned int frame_delay);
|
||||
|
||||
|
||||
private:
|
||||
const unsigned char _cubesize;
|
||||
const unsigned char _shades;
|
||||
unsigned char _framerate;
|
||||
CubeRegister myRegister;
|
||||
|
||||
volatile unsigned char layer = 0;
|
||||
volatile unsigned char level = 0;
|
||||
unsigned char ***pixels;
|
||||
};
|
||||
|
||||
extern LedCube myCube;
|
||||
|
||||
|
||||
#endif // __LedCube__
|
||||
74
src/src/LedCube555_V4.ino
Normal file
74
src/src/LedCube555_V4.ino
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
#include <Arduino.h>
|
||||
|
||||
#include "LedCube.h"
|
||||
#include "CubeAnimations.h"
|
||||
CubeRegister out;
|
||||
// new LedCube 5x5x5, 8 greytones
|
||||
LedCube cube(5,8, out);
|
||||
|
||||
// new CubeAnimations with cube, speed (0-100%), duration in ms (default: 15000ms)
|
||||
CubeAnimations animation(cube, 50, 5000);
|
||||
|
||||
|
||||
|
||||
void setup() {
|
||||
Serial.begin(115200);
|
||||
|
||||
cube.framerate(30);
|
||||
cube.toSerial();
|
||||
delay(1000);
|
||||
cube.start();
|
||||
|
||||
|
||||
|
||||
Serial.println("setup() done.");
|
||||
|
||||
|
||||
}
|
||||
|
||||
//static const char *const messages[] = {"I°arduino", "make: something",
|
||||
// "einfach.machen.", "5x5x5 led-cube"};
|
||||
//int message_count = 5;
|
||||
|
||||
void loop() {
|
||||
// int next_duration = random(10, 20);
|
||||
int ani = random(0,10);
|
||||
if (Serial){
|
||||
Serial.println("next Animation: " + String(ani));
|
||||
}
|
||||
switch (ani) {
|
||||
case 0:
|
||||
|
||||
animation.glow();
|
||||
break;
|
||||
case 1:
|
||||
animation.glitter(40);
|
||||
break;
|
||||
case 2:
|
||||
animation.shaded_glitter(60);
|
||||
break;
|
||||
case 3:
|
||||
animation.dimed_glitter(70);
|
||||
break;
|
||||
case 4:
|
||||
|
||||
break;
|
||||
case 5:
|
||||
|
||||
break;
|
||||
case 6:
|
||||
|
||||
break;
|
||||
case 7:
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
ISR(TIMER1_COMPA_vect) {
|
||||
|
||||
cube.draw_layer();
|
||||
};*/
|
||||
101
src/src/TimerOne.cpp
Normal file
101
src/src/TimerOne.cpp
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
/*
|
||||
* Interrupt and PWM utilities for 16 bit Timer1 on ATmega168/328
|
||||
* Original code by Jesse Tane for http://labs.ideo.com August 2008
|
||||
* Modified March 2009 by Jérôme Despatis and Jesse Tane for ATmega328 support
|
||||
* Modified June 2009 by Michael Polli and Jesse Tane to fix a bug in setPeriod() which caused the timer to stop
|
||||
*
|
||||
* This is free software. You can redistribute it and/or modify it under
|
||||
* the terms of Creative Commons Attribution 3.0 United States License.
|
||||
* To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/us/
|
||||
* or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "TimerOne.h"
|
||||
|
||||
TimerOne Timer1; // preinstatiate
|
||||
|
||||
ISR(TIMER1_OVF_vect) // interrupt service routine that wraps a user defined function supplied by attachInterrupt
|
||||
{
|
||||
Timer1.isrCallback();
|
||||
}
|
||||
|
||||
void TimerOne::initialize(long microseconds)
|
||||
{
|
||||
TCCR1A = 0; // clear control register A
|
||||
TCCR1B = _BV(WGM13); // set mode as phase and frequency correct pwm, stop the timer
|
||||
setPeriod(microseconds);
|
||||
}
|
||||
|
||||
void TimerOne::setPeriod(long microseconds)
|
||||
{
|
||||
long cycles = (F_CPU * microseconds) / 2000000; // the counter runs backwards after TOP, interrupt is at BOTTOM so divide microseconds by 2
|
||||
if(cycles < RESOLUTION) clockSelectBits = _BV(CS10); // no prescale, full xtal
|
||||
else if((cycles >>= 3) < RESOLUTION) clockSelectBits = _BV(CS11); // prescale by /8
|
||||
else if((cycles >>= 3) < RESOLUTION) clockSelectBits = _BV(CS11) | _BV(CS10); // prescale by /64
|
||||
else if((cycles >>= 2) < RESOLUTION) clockSelectBits = _BV(CS12); // prescale by /256
|
||||
else if((cycles >>= 2) < RESOLUTION) clockSelectBits = _BV(CS12) | _BV(CS10); // prescale by /1024
|
||||
else cycles = RESOLUTION - 1, clockSelectBits = _BV(CS12) | _BV(CS10); // request was out of bounds, set as maximum
|
||||
ICR1 = pwmPeriod = cycles; // ICR1 is TOP in p & f correct pwm mode
|
||||
TCCR1B &= ~(_BV(CS10) | _BV(CS11) | _BV(CS12));
|
||||
TCCR1B |= clockSelectBits; // reset clock select register
|
||||
}
|
||||
|
||||
void TimerOne::setPwmDuty(char pin, int duty)
|
||||
{
|
||||
unsigned long dutyCycle = pwmPeriod;
|
||||
dutyCycle *= duty;
|
||||
dutyCycle >>= 10;
|
||||
if(pin == 1 || pin == 9) OCR1A = dutyCycle;
|
||||
else if(pin == 2 || pin == 10) OCR1B = dutyCycle;
|
||||
}
|
||||
|
||||
void TimerOne::pwm(char pin, int duty, long microseconds) // expects duty cycle to be 10 bit (1024)
|
||||
{
|
||||
if(microseconds > 0) setPeriod(microseconds);
|
||||
if(pin == 1 || pin == 9) {
|
||||
DDRB |= _BV(PORTB1); // sets data direction register for pwm output pin
|
||||
TCCR1A |= _BV(COM1A1); // activates the output pin
|
||||
}
|
||||
else if(pin == 2 || pin == 10) {
|
||||
DDRB |= _BV(PORTB2);
|
||||
TCCR1A |= _BV(COM1B1);
|
||||
}
|
||||
setPwmDuty(pin, duty);
|
||||
start();
|
||||
}
|
||||
|
||||
void TimerOne::disablePwm(char pin)
|
||||
{
|
||||
if(pin == 1 || pin == 9) TCCR1A &= ~_BV(COM1A1); // clear the bit that enables pwm on PB1
|
||||
else if(pin == 2 || pin == 10) TCCR1A &= ~_BV(COM1B1); // clear the bit that enables pwm on PB2
|
||||
}
|
||||
|
||||
void TimerOne::attachInterrupt(void (*isr)(), long microseconds)
|
||||
{
|
||||
if(microseconds > 0) setPeriod(microseconds);
|
||||
isrCallback = isr; // register the user's callback with the real ISR
|
||||
TIMSK1 = _BV(TOIE1); // sets the timer overflow interrupt enable bit
|
||||
sei(); // ensures that interrupts are globally enabled
|
||||
start();
|
||||
}
|
||||
|
||||
void TimerOne::detachInterrupt()
|
||||
{
|
||||
TIMSK1 &= ~_BV(TOIE1); // clears the timer overflow interrupt enable bit
|
||||
}
|
||||
|
||||
void TimerOne::start()
|
||||
{
|
||||
TCCR1B |= clockSelectBits;
|
||||
}
|
||||
|
||||
void TimerOne::stop()
|
||||
{
|
||||
TCCR1B &= ~(_BV(CS10) | _BV(CS11) | _BV(CS12)); // clears all clock selects bits
|
||||
}
|
||||
|
||||
void TimerOne::restart()
|
||||
{
|
||||
TCNT1 = 0;
|
||||
}
|
||||
41
src/src/TimerOne.h
Normal file
41
src/src/TimerOne.h
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
* Interrupt and PWM utilities for 16 bit Timer1 on ATmega168/328
|
||||
* Original code by Jesse Tane for http://labs.ideo.com August 2008
|
||||
* Modified March 2009 by Jérôme Despatis and Jesse Tane for ATmega328 support
|
||||
* Modified June 2009 by Michael Polli and Jesse Tane to fix a bug in setPeriod() which caused the timer to stop
|
||||
*
|
||||
* This is free software. You can redistribute it and/or modify it under
|
||||
* the terms of Creative Commons Attribution 3.0 United States License.
|
||||
* To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/us/
|
||||
* or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <avr/io.h>
|
||||
#include <avr/interrupt.h>
|
||||
|
||||
#define RESOLUTION 65536 // Timer1 is 16 bit
|
||||
|
||||
class TimerOne
|
||||
{
|
||||
public:
|
||||
|
||||
// properties
|
||||
unsigned int pwmPeriod;
|
||||
unsigned char clockSelectBits;
|
||||
|
||||
// methods
|
||||
void initialize(long microseconds=1000000);
|
||||
void start();
|
||||
void stop();
|
||||
void restart();
|
||||
void pwm(char pin, int duty, long microseconds=-1);
|
||||
void disablePwm(char pin);
|
||||
void attachInterrupt(void (*isr)(), long microseconds=-1);
|
||||
void detachInterrupt();
|
||||
void setPeriod(long microseconds);
|
||||
void setPwmDuty(char pin, int duty);
|
||||
void (*isrCallback)();
|
||||
};
|
||||
|
||||
extern TimerOne Timer1;
|
||||
Loading…
Reference in a new issue